It has come to my attention that there are a lot of bugs going around lately. Stuff like the double shot healing bug, Blunderbuss attacks always missing, double shot dealing crushing instead of piercing...
Rest assured, the design team is doing our best to find and eliminate these quickly. Some of these skills and even items have not been touched since Aberon, at least, and we have no clue why they're going all crazy now. All I can ask is that you bear with us and continue to help us track these issues down. Thank you.
In an effort to make the skill as accessible and useful as minor rune magery and greater rune magery, reinforced smithing now provides a much bigger bonus to melee skills and has been expanded to include more melee based skills. In addition, the level requirements of all anvil have been decreased in an effort to make the anvils themselves more accessible.
Please keep in mind that other racial skills will be undergoing an overhaul to make them all a little more meaningful. They will not be left out.
I'm not sure how many of you have noticed, but there are several of our number rapidly approaching the 40th level. The development team is hard at work improving what we can, but it is now time for me to come to you all for a question.
Right now, we have two options moving forward. The developers can continue to make long due fixes to certain things already in place and add a couple of new things to breath life into the game. This is probably the shortest option, and the easiest. Once we're done with our changes, we can reset DV or create a brand new world, and start getting new players into the game. This option would take anywhere between 2-3 months, depending on how many are at 40 by that time period. Or, the second option: the team can instead literally gut the game and make it so radically different it won't appear to be the same game at first. This, of course, is the longest option. We're talking, a year, year and a half or more. Everything already in place will be examined, determined if its fine as is or if it could use an improvement, and then changed.
In my own opinion, option A is the best bet. We can make small fixes that need done, reset DV or create a new world, and then start getting new players to play. While our community enjoys the changes that have been wrought, the development team would have ample time to radically change the game for a future world. While the community and new players level to 40 again on a more balanced world, the team would have a year or more to get the a world ready with the SUPER new changes.
What do you all think? Right now, the only remaining players we have are those who are entirely too dedicated to the game to just give it up. We have had all of two new players since DV opened (talking about you, PowerPlay and Ironhide), and if we don't do something soon, .net is simply going to die. I refuse to let that happen, but I'd like your opinion on which option you would prefer.
Introducing the new Drifter! The Drifter class in general has a lot of skills and is capable of many different styles of play. In an effort to separate their builds, Drifters have been set up similar to the Priest.
In the Name of the Father is the new Drifter blocking path. It mainly focuses on the defensive skills the Drifter possesses. It no longer effects any melee damage skills aside from Fencing.
Point Fencing has been added. This skill is designed to be the Drifter equivalent of Use Shield, and it is intended that players use an off-hand fencing weapon for the additional melee defense bonus.
Insidious Manoeuvre has been removed from Under Black Flag and has been made a primary skill similar to Ambush for Jugglers.
Pistoleer is the new Drifter ranged damage path. It focuses on ranged attack skills of the drifter.
Single Shot is now a secondary skill and gains a bonus from Pistoleer.
Master Shot is now a secondary skill and gains a bonus from Pistoleer.
Hail of Lead remains a secondary skill and gains a bonus from Pistoleer.
Lock and Load has been added to Pistoleer. The initiative and defensive malus on Lock and Load have also been drastically reduced in an effort to make them more appealing to ranged Drifters. Keep in mind that Lock and Load will be subject to further tweaks if the changes are too powerful.
There is also some talk about making dual pistols have unlimited shots in a dungeon, but make them have limited shots per fight, similar to Blunderbusses. This will further aid ranged Drifters a great deal. Updates will follow.
As always, this class update is subject to further changes as our player base/development team make tweaks for the sake of balance. And as always, Drifters should be able to convert for free if they do not wish to waste reset points. If you are unable to do so, please contact Gamerluna with your request.
The attribute bonuses for the Snake buffs have been changed to charisma and intelligence, keeping in line with the attributes used for druidic magery skills.
Soothing Words has been redesigned. It now gives a +50% to bonuses to keep it competitive with other single target heals. It now also gives a health boost to the target it heals. Alchemists can restore a lot of health at once, Bards have sheet music that provides some effects to heals, and Priests restore mana on heal. Shaman's niche will be providing extra health.
Soothing Rain has been added. This AoE heal gives a +25% to bonuses to keep it competitive with similar heals.
Hail has been redesigned. It no longer provides a -50% to nature attack and its damage has been brought in line similar to mages. The skill still gives a bonus to Hail and Sleet.
Hail and Sleet has been redesigned. It no longer provides a -50% to nature attacks and its damage has been brought in line similar to mages.
Snakes Trance has not had any changes done to it, but I am pleased to announce that Shamans finally have a valid reason to use this skill.
In an effort to prevent nature attacks from becoming too powerful in duels, a new parry, Resist Nature will be rolled out to all classes within the coming days.
Please keep in mind that this subclass of Shaman is still in the testing phase. The main purpose for making it public is to allow our fantastic player base a chance to test the changes if they so choose, and provide feedback on what may need some tweaks. To that end, for the next couple of days, those with the Shaman class should be able to convert for free if they wish to redo their build without wasting a bunch of reset points. Stay tuned for next time; we're working on a lot of classes.