Hero - Attributes
Some attributes may be marked with this symbol:
Point with your mousecursor on the symbol to find out how the different values of your attributes are made up.
For each action your hero is going to perform you need to pass a test roll which is based on your attributes and skills.
Attribute | has affect on... |
strength | melee and ranged combats, hitpoints |
constitution | hitpoints (even more than strength) |
intelligence | mana, defence against magical attacks |
dexterity | attack melee and ranged combats, parry melee |
charisma | social talents, healing talents, perform and parry social attacks |
agility | parry melee and ranged combats, initiative |
perception | perform and parry in ranged combats, initiative |
willpower | parry magical and social attacks, mana (even more than intelligence) |
When a value of an attribute (or a skill) is changed - e.g. by an item - the actual value is shown in squared brackets.
Your hero's current level and the amount of EP you need to proceed to the next level | |
EP that have been used to increase a skill or an attribute are shown here | |
Fame can be gained in a dungeon or duel and is needed for some items | |
Your hero's current hitpoints: white = normal value, yellow = actual value after boni and mali (e.g. items) are considered | |
Your hero's current mana: white = normal value, yellow = actual value after boni and mali (e.g. items) are considered | |
Number of available actions per round | |
Values affecting your hero's initiative | |
Reset points give you the opportunity to reset a skill or an attribute. Check out here how to do it | |
The gender of your hero can be changed here |
Basic Calculations
Hitpoints and mana
hitpoints = 3 * constitution + 2 * strength
manapoints = 3 * willpower + 2 * intelligence
~boni on attributes will be considered~
Parees (without skills)
melee = 2 * agility + dexterity
ranged combat = 2 * agility + perception
magical attacks = 2 * willpower + intelligence
social attacks = 2 * willpower + charisma
diseases = 2 * constitution + charisma
disarm traps = 2 * perception + agility
force of nature = 2 * willpower + agility
~boni on attributes will be considered~