Difference between revisions of "Hero - Attributes"

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Revision as of 00:10, 11 November 2009

Some attributes may be marked with this symbol: Inf.gif

Point with your mousecursor on the symbol to find out how the different values of your attributes are made up.

For each action your hero is going to perform you need to pass a test roll which is based on your attributes and skills.


Attribute has affect on...
strength melee and ranged combats, hitpoints
constitution hitpoints (even more than strength)
intelligence mana, defence against magical attacks
dexterity attack melee and ranged combats, parry melee
charisma social talents, healing talents, perform and parry social attacks
agility parry melee and ranged combats, initiative
perception perform and parry in ranged combats, initiative
willpower parry magical and social attacks, mana (even more than intelligence)


When a value of an attribute (or a skill) is changed - e.g. by an item - the actual value is shown in squared brackets.


Level.gif Your hero's current level and the amount of EP you need to proceed to the next level
Ep used.gif EP that have been used to increase a skill or an attribute are shown here
Fame.gif Fame can be gained in a dungeon or duel and is needed for some items
Hitpoints.gif Your hero's current hitpoints: white = normal value, yellow = actual value after boni and mali (e.g. items) are considered
Manapoints.gif Your hero's current mana: white = normal value, yellow = actual value after boni and mali (e.g. items) are considered
Actions.gif Number of available actions per round
Initiative.gif Values affecting your hero's initiative
Resetpoints.gif Reset points give you the opportunity to reset a skill or an attribute. Check out here how to do it
Gender.gif The gender of your hero can be changed here



Basic Calculations

Hitpoints and mana

hitpoints = 3 * constitution + 2 * strength

manapoints = 3 * willpower + 2 * intelligence

~boni on attributes will be considered~

Parees (without skills)

melee = 2 * agility + dexterity

ranged combat = 2 * agility + perception

magical attacks = 2 * willpower + intelligence

social attacks = 2 * willpower + charisma

diseases = 2 * constitution + charisma

disarm traps = 2 * perception + agility

force of nature = 2 * willpower + agility

~boni on attributes will be considered~



more info...

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