Difference between revisions of "Hero - Attributes"
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+ | == <span style="color:gold">Attributes</span> == | ||
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Some attributes may be marked with this symbol: [[Image:Inf.gif]] | Some attributes may be marked with this symbol: [[Image:Inf.gif]] | ||
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+ | == <span style="color:gold">Attribute page</span> == | ||
When the value of an attribute (or a skill) is changed - e.g. by an item - the actual value is shown in square brackets. | When the value of an attribute (or a skill) is changed - e.g. by an item - the actual value is shown in square brackets. | ||
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</center> | </center> | ||
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== <span style="color:gold">Basic Calculations</span> == | == <span style="color:gold">Basic Calculations</span> == | ||
− | === <span style="color:gold">Hitpoints and | + | === <span style="color:gold">Hitpoints and Mana</span> === |
+ | |||
+ | [[Hitpoints]] = 3 * [[Constitution]] + 2 * [[Strength]] | ||
− | + | [[Mana]] = 3 * [[Willpower]] + 2 * [[Intelligence]] | |
− | + | ~ boni on attributes will be considered ~ | |
− | |||
=== <span style="color:gold">Parries (without skills)</span> === | === <span style="color:gold">Parries (without skills)</span> === | ||
− | melee = 2 * | + | melee = 2 * [[Agility]] + [[Dexterity]] |
− | |||
− | |||
− | + | ranged combat = 2 * [[Agility]] + [[Perception]] | |
− | + | magical attacks = 2 * [[Willpower]] + [[Intelligence]] | |
− | + | social attacks = 2 * [[Willpower]] + [[Charisma]] | |
− | + | diseases = 2 * [[Constitution]] + [[Charisma]] | |
− | + | disarm traps = 2 * [[Perception]] + [[Agility]] | |
− | + | force of nature = 2 * [[Willpower]] + [[Agility]] | |
+ | ~ boni on attributes will be considered ~ | ||
+ | == <span style="color:gold">See also</span> == | ||
+ | [[First Steps#Preparing for battle|First Steps]] | ||
− | [[ | + | [[Combat System|Combat System]] |
Revision as of 14:18, 18 April 2010
Contents
Attributes
Some attributes may be marked with this symbol:
Point with your mouse cursor on the symbol to find out how the different values of your attributes are made up.
For each action your hero is going to perform you need to pass a test roll which is based on your attributes and skills.
Attribute | has affect on... |
strength | melee and ranged attacks, hitpoints |
constitution | hitpoints (even more than strength) |
intelligence | mana, defence against magical attacks |
dexterity | attack melee and ranged combat, parry melee |
charisma | social talents, healing talents, perform and parry social attacks |
agility | parry melee and ranged attacks, initiative |
perception | perform and parry in ranged combat, initiative |
willpower | parry magical and social attacks, mana (even more than intelligence) |
Attribute page
When the value of an attribute (or a skill) is changed - e.g. by an item - the actual value is shown in square brackets.
Your hero's current level and the amount of EP you need to proceed to the next level | |
EP that have been used to increase a skill or an attribute are shown here | |
Fame can be gained in a dungeon or duel, and is needed for some items | |
Your hero's current hitpoints: white = normal value, yellow = actual value after boni and mali (e.g. items) are considered | |
Your hero's current mana: white = normal value, yellow = actual value after boni and mali (e.g. items) are considered | |
Number of available actions per round | |
Values affecting your hero's initiative | |
Reset points give you the opportunity to reset a skill or an attribute. Check out here on how to do this | |
The gender of your hero can be changed here |
Basic Calculations
Hitpoints and Mana
Hitpoints = 3 * Constitution + 2 * Strength
Mana = 3 * Willpower + 2 * Intelligence
~ boni on attributes will be considered ~
Parries (without skills)
melee = 2 * Agility + Dexterity
ranged combat = 2 * Agility + Perception
magical attacks = 2 * Willpower + Intelligence
social attacks = 2 * Willpower + Charisma
diseases = 2 * Constitution + Charisma
disarm traps = 2 * Perception + Agility
force of nature = 2 * Willpower + Agility
~ boni on attributes will be considered ~