Difference between revisions of "Hero - Attributes"
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Some attributes may be marked with this symbol: [[Image:Inf.gif]] | Some attributes may be marked with this symbol: [[Image:Inf.gif]] | ||
− | Point with your | + | Point with your mouse cursor on the symbol to find out how the different values of your attributes are made up. |
For each action your hero is going to perform you need to pass a test roll which is based on your attributes and skills. | For each action your hero is going to perform you need to pass a test roll which is based on your attributes and skills. | ||
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|- | |- | ||
| [[Attributes - Strength|strength]] | | [[Attributes - Strength|strength]] | ||
− | | melee and ranged | + | | melee and ranged attacks, hitpoints |
|- | |- | ||
| [[Attributes - Constitution|constitution]] | | [[Attributes - Constitution|constitution]] | ||
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|- | |- | ||
| [[Attributes - Dexterity|dexterity]] | | [[Attributes - Dexterity|dexterity]] | ||
− | |attack melee and ranged | + | |attack melee and ranged combat, parry melee |
|- | |- | ||
| [[Attributes - Charisma|charisma]] | | [[Attributes - Charisma|charisma]] | ||
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|- | |- | ||
| [[Attributes - Agility|agility]] | | [[Attributes - Agility|agility]] | ||
− | |parry melee and ranged | + | |parry melee and ranged attacks, initiative |
|- | |- | ||
| [[Attributes - Perception|perception]] | | [[Attributes - Perception|perception]] | ||
− | |perform and parry in ranged | + | |perform and parry in ranged combat, initiative |
|- | |- | ||
| [[Attributes - Willpower|willpower]] | | [[Attributes - Willpower|willpower]] | ||
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− | When | + | When the value of an attribute (or a skill) is changed - e.g. by an item - the actual value is shown in square brackets. |
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|- | |- | ||
| [[Image:fame.gif]] | | [[Image:fame.gif]] | ||
− | | Fame can be gained in a dungeon or duel and is needed for some items | + | | Fame can be gained in a dungeon or duel, and is needed for some items |
|- | |- | ||
| [[Image:hitpoints.gif]] | | [[Image:hitpoints.gif]] | ||
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|- | |- | ||
| [[Image:resetpoints.gif]] | | [[Image:resetpoints.gif]] | ||
− | | Reset points give you the opportunity to reset a skill or an attribute. Check out [[resetting skills/attributes | here]] how to do | + | | Reset points give you the opportunity to reset a skill or an attribute. Check out [[resetting skills/attributes | here]] on how to do this |
|- | |- | ||
| [[Image:gender.gif]] | | [[Image:gender.gif]] | ||
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~boni on attributes will be considered~ | ~boni on attributes will be considered~ | ||
− | === <span style="color:gold"> | + | === <span style="color:gold">Parries (without skills)</span> === |
melee = 2 * agility + dexterity | melee = 2 * agility + dexterity |
Revision as of 05:24, 12 March 2010
Some attributes may be marked with this symbol:
Point with your mouse cursor on the symbol to find out how the different values of your attributes are made up.
For each action your hero is going to perform you need to pass a test roll which is based on your attributes and skills.
Attribute | has affect on... |
strength | melee and ranged attacks, hitpoints |
constitution | hitpoints (even more than strength) |
intelligence | mana, defence against magical attacks |
dexterity | attack melee and ranged combat, parry melee |
charisma | social talents, healing talents, perform and parry social attacks |
agility | parry melee and ranged attacks, initiative |
perception | perform and parry in ranged combat, initiative |
willpower | parry magical and social attacks, mana (even more than intelligence) |
When the value of an attribute (or a skill) is changed - e.g. by an item - the actual value is shown in square brackets.
Your hero's current level and the amount of EP you need to proceed to the next level | |
EP that have been used to increase a skill or an attribute are shown here | |
Fame can be gained in a dungeon or duel, and is needed for some items | |
Your hero's current hitpoints: white = normal value, yellow = actual value after boni and mali (e.g. items) are considered | |
Your hero's current mana: white = normal value, yellow = actual value after boni and mali (e.g. items) are considered | |
Number of available actions per round | |
Values affecting your hero's initiative | |
Reset points give you the opportunity to reset a skill or an attribute. Check out here on how to do this | |
The gender of your hero can be changed here |
Basic Calculations
Hitpoints and mana
hitpoints = 3 * constitution + 2 * strength
manapoints = 3 * willpower + 2 * intelligence
~boni on attributes will be considered~
Parries (without skills)
melee = 2 * agility + dexterity
ranged combat = 2 * agility + perception
magical attacks = 2 * willpower + intelligence
social attacks = 2 * willpower + charisma
diseases = 2 * constitution + charisma
disarm traps = 2 * perception + agility
force of nature = 2 * willpower + agility
~boni on attributes will be considered~