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[[Compendium - Classes and Races|Classes and Races]]
 
[[Compendium - Classes and Races|Classes and Races]]
 
==Introduction==
 
==Introduction==
The shaman is a magic user that has studied some of the nature arts. Their abilities are often mistaken for black magic, but some would still question their practices.
+
 
The shaman also have a deep connection to nature and are often accompanied by a life-long animal companion. Their connection to this animal is reinforced over the years to ensure their survival.
+
Beginner Adventurer is easy to play, melee or ranged fighter
  
 
===Playing difficulty===
 
===Playing difficulty===
appropriate for experienced players, as well as players who enjoy a challenge.
+
The Adventurer is appropriate for beginners.
 +
Adventurers are young and inexperienced, but full of enthusiasm and energy.
 +
 
 +
They took up the swords left by their fathers, filled themselves with courage, and set off to find their first adventure. They hope that in the future they will become a legendary hero sung by bards in taverns and sung by historians.
 +
 
 +
Special:
 +
1. This class has an extra free job transfer times;
 +
2. When changing jobs from Adventurer/Apprentice, the free transfer times will be lost!
  
===Description===
+
===Description=
The shaman is a very versatile hero class. This is due to the different animal totems or avatars that a shaman can follow: the eagle, the bear or the snake. Away from this, there are several ways to combine skills. How you play your shaman in detail always depends on the respective group and your own preferences. The great versatility of the shaman is not only its attractiveness, but also its difficulty, hence it turns out that this class of hero is more suitable for experienced and demanding players.
 
  
 
==Facts about the class==
 
==Facts about the class==
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  | <font color="limegreen"> +1 </font>
 
  | <font color="limegreen"> +1 </font>
 
  |-
 
  |-
  |[[Charisma]]
+
  |[[Constitution]]
 
  | <font color="limegreen"> +1 </font>
 
  | <font color="limegreen"> +1 </font>
 
  |-
 
  |-
|[[Agility]]
+
|[[Dexterity]]
 
  | <font color="limegreen"> +1 </font>
 
  | <font color="limegreen"> +1 </font>
 
  |-
 
  |-
|[[Willpower]]
+
|[[Agility]]
 
  | <font color="limegreen"> +1 </font>
 
  | <font color="limegreen"> +1 </font>
 
  |-
 
  |-
  |[[Manapoints]]
+
  |[[Hitpoints]]
 
  | <font color="limegreen"> +10% </font>
 
  | <font color="limegreen"> +10% </font>
  |}
+
  |-
 +
|[[Reaction]]
 +
| <font color="limegreen"> +1 </font>
 +
|-
 +
|[[Mana Points]]
 +
| <font color="red"> -10 </font>
 +
|}
  
 
===List of Skills===
 
===List of Skills===
 
'''Attack Skills'''<br />
 
'''Attack Skills'''<br />
[[Skill - Palm Claw Strike|Palm Claw Strike]] (primary skill; available as of level 1)<br />  
+
[[Skill - Axemanship|Axemanship]] (primary skill; available as of level 1)<br />
[[Skill - Use Staves|Use Staves]] (secondary skill; available as of level 2)<br />
+
[[Skill - Use Throwing Weapons|Use Throwing Weapons]] (primary skill; available as of level 2)<br />
[[Skill - Blowpipe|Blowpipe]] (primary skill; available as of level 3)<br />
+
[[Skill - Brawling|Brawling]] (secondary skill; available as of level 2)<br />
[[Skill - Knife Combat|Knife Combat]] (secondary skill; available as of level 4)<br />
+
[[Skill - Swordsmanship|Swordsmanship]] (secondary skill; available as of level 5)<br />
[[Skill - Hail|Hail]] (primary skill; available as of level 4)<br />
+
[[Skill - Crushing Weapons|Crushing Weapons]] (secondary skill; available as of level 5)<br />
[[Skill - Hail and Sleet|Hail and Sleet]] (secondary skill; available as of level 11)<br />
+
[[Skill - Double Strike|Double Strike]] (primary skill; available as of level 6)<br />
[[Skill - Bear Paw Maul|Bear Paw Maul]] (secondary skill; available as of level 15)<br />
+
[[Skill - Use Polearms|Use Polearms]] (exceptional skill; available as of level 13)<br />
[[Skill - Advanced Blowpipe|Advanced Blowpipe]] (primary skill; available as of level 18)<br />
 
 
 
'''Degradation Skills'''<br />
 
[[Skill - Call of the Hyena|Call of the Hyena]] (secondary skill; available as of level 4)<br />
 
[[Skill - Gaze of the Cobra|Gaze of the Cobra]] (secondary skill; available as of level 9)<br />
 
[[Skill - Laugh of the Hyena|Laugh of the Hyena]] (secondary skill; available as of level 10)<br />
 
[[Skill - Amulet of Weakness|Amulet of Weakness]] (exceptional skill; available as of level 14)<br />
 
  
 
'''Parry Skills'''<br />
 
'''Parry Skills'''<br />
[[Skill - Dodge Blow|Dodge Blow]] (secondary skill; available as of level 2)<br />
+
[[Skill - Dodge Blow|Dodge Blow]] (primary skill; available as of level 1)<br />
[[Skill - Resist Magic|Resist Magic]] (secondary skill; available as of level 8)<br />
+
[[Skill - Use Shield|Use Shield]] (secondary skill; available as of level 9)<br />
[[Skill - Dodge Missile|Dodge Missile]] (secondary skill; available as of level 12)<br />
+
[[Skill - Dodge Missile|Dodge Missile]] (secondary skill; available as of level 10)<br />
[[Skill - Iron Will|Iron Will]] (secondary skill; available as of level 19)<br />
+
[[Skill - Resist Magic|Resist Magic]] (exceptional skill; available as of level 19)<br />
  
 
'''Improvement Skills'''<br />
 
'''Improvement Skills'''<br />
 
[[Skill - Drink|Drink]] (secondary skill; available as of level 2)<br />
 
[[Skill - Drink|Drink]] (secondary skill; available as of level 2)<br />
 
[[Skill - Reaction|Reaction]] (secondary skill; available as of level 3)<br />
 
[[Skill - Reaction|Reaction]] (secondary skill; available as of level 3)<br />
[[Skill - Toughness of Wood|Toughness of Wood]] (primary skill; available as of level 4)<br />
+
 
[[Skill - Toughness of Stone|Toughness of Stone]] (primary skill; available as of level 4)<br />
 
[[Skill - Raging Boar|Raging Boar]] (primary skill; available as of level 6)<br />
 
[[Skill - Smash|Smash]] (secondary skill; available as of level 7)<br />
 
[[Skill - Change of Tactics|Change of Tactics]] (secondary skill; available as of level 8)<br />
 
[[Skill - Amulet of Power|Amulet of Power]] (exceptional skill; available as of level 8)<br />
 
[[Skill - Toughness of Ice|Toughness of Ice]] (primary skill; available as of level 9)<br />
 
[[Skill - Feign Attack|Feign Attack]] (exceptional skill; available as of level 10)<br />
 
[[Skill - Acrobatics|Acrobatics]] (exceptional skill; available as of level 11)<br />
 
[[Skill - Skin of wood|Skin of wood]] (secondary skill; available as of level 12)<br />
 
[[Skill - Stoneskin|Stoneskin]] (secondary skill; available as of level 15)<br />
 
[[Skill - Strength of the bear|Strength of the bear]] (exceptional skill; available as of level 16)<br />
 
[[Skill - Iron Skin|Iron Skin]] (secondary skill; available as of level 17)<br />
 
[[Skill - Obsidian Skin|Obsidian Skin]] (exceptional skill; available as of level 18)<br />
 
[[Skill - Troll toughness|Troll toughness]] (exceptional skill; available as of level 19)<br />
 
[[Skill - Resist Poison|Resist Poison]] (exceptional skill; available as of level 21)<br />
 
[[Skill - Burst of Speed|Burst of Speed]] (exceptional skill; available as of level 22)<br />
 
[[Skill - War dance|War dance]] (secondary skill; available as of level 24)<br />
 
  
 
'''Healing Skills'''<br />
 
'''Healing Skills'''<br />
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[[Skill - Berserker|Berserker]] (exceptional skill; available as of level 6)<br />
 
[[Skill - Berserker|Berserker]] (exceptional skill; available as of level 6)<br />
  
===Talents===
 
====Master of the herd====
 
The protectors of the herd protects their people. Their defense seems nearly supernatural and most throwing weapons become deadly projectiles in their hands.
 
 
[[Skill - Talent: Steadfast|Talent: Steadfast]] (available as of level 23)<br />
 
[[Skill - Talent: Deadly Precision (throwing weapons)|Talent: Deadly Precision (throwing weapons)]] (available as of level 26)<br />
 
[[Skill - Talent: Planning|Talent: Planning]] (available as of level 29)<br />
 
 
====Warrior of Barbroxu====
 
A Warrior of Barbroxu cherishes their weapon above all other earthly goods. Only through battle can they quench their anger and grow in reputation. No one stands in the way of one of these warriors willingly.
 
 
[[Skill - Talent: Choleric|Talent: Choleric]] (available as of level 23)<br />
 
[[Skill - Talent: Musclebound|Talent: Musclebound]] (available as of level 26)<br />
 
[[Skill - Talent: Axe Master|Talent: Axe Master]] (available as of level 29)<br />
 
  
====Embodiment of Vitality====
 
Over the years, this barbarian has become the Embodiment of Vitality. Their movement is so agile that others among them are often amazed and unable to imitate them. Their wounds heal faster and their commanding presence has been known to cause enemies to flee at the mere sight of them.
 
  
[[Skill - Talent: Clown|Talent: Clown]] (available as of level 23)<br />
 
[[Skill - Talent: Enrapture|Talent: Enrapture]] (available as of level 26)<br />
 
[[Skill - Talent: Blademaster|Talent: Blademaster]] (available as of level 29)<br />
 
  
 
==Main class orientations==
 
==Main class orientations==
This is supposed to be a guide, that separates the Barbarian into the four main ways of playing and explains where to pay special attention to. It's not meant to be the ultimate guide or the one and only way to play a Barbarian, depending on the group you are in other things may be important! A mixture of the four ways is just as possible.
+
This is supposed to be a guide, that separates the Adventurer into the four main ways of playing and explains where to pay special attention to. It's not meant to be the ultimate guide or the one and only way to play a Barbarian, depending on the group you are in other things may be important! A mixture of the four ways is just as possible.
  
 
'''There is no wrong way, just another, and all can be successful.'''
 
'''There is no wrong way, just another, and all can be successful.'''
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Basicly there are 2 ways to play a throwing weapons Barb. A defensive one, especially suited for the first 10 levels and an offensive one that is more useful in the later levels.
 
Basicly there are 2 ways to play a throwing weapons Barb. A defensive one, especially suited for the first 10 levels and an offensive one that is more useful in the later levels.
  
===The Rager===
+
===The Ranger===
 
+
Same but with bow and crossbow
A rage barbarian can contribute, if good skilled, a large part to the successful existence of a group. He is great in dealing extremely high damage, but has no acceptable parry and depends on his group, since it must support him with healing and a little mana. But he is also a very fearsome opponent in duels, since he is able to defeat many of his duel opponents by his number of actions within the first or second round.
 
 
 
===The Roundhouse===
 
  
A Barbarian using Roundhouse has a huge potential, but also needs a lot of support and can only be successful with the appropriate group. He is capable of attacking many opponents at at once and, with the proper support, deal a lot of damage. For duels he is totally useless though, just because of his dependence on support. The advantage of Roundhouse is, you can do different types of damage quite inexpensive, 'cause axes, swords, crushing weapons as well as polearms can be used with this skill. You only have to fulfill the requirements for that weapon.
 
  
 
==Detailed information on the orientations==
 
==Detailed information on the orientations==
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If your group supports you with sufficient mana, you can also increase [[Skill - Battle Cry|Battle Cry]]. Thereby you lower your opponents attack, which is the same as a higher parry.
 
If your group supports you with sufficient mana, you can also increase [[Skill - Battle Cry|Battle Cry]]. Thereby you lower your opponents attack, which is the same as a higher parry.
  
====Talents====
 
 
???
 
  
 
====Items====
 
====Items====
  
Chestplate of Barbroxu (rune of evasion)
 
 
Bracers of Barbroxu (rune of evasion)
 
 
Splints of Barbroxu (rune of evasion)
 
 
Improved orcish boots of dexterity (Attention! Orcish armor gives mali to social and magic parry)
 
 
Gloves of dexterity
 
 
Breastplate of Anon
 
 
Kromms Helm
 
 
Basicly all items that add agility and dexterity
 
 
Groucho-Marx-Mask
 
  
 
Boots of agility
 
Boots of agility
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Concerning medals, you're best suited with the best oak leaf and two shamrocks
 
Concerning medals, you're best suited with the best oak leaf and two shamrocks
  
A loincloth made of orc skin or buckskin in any variant is highly recommended
 
  
 
Regarding your weapons, observe that they don't have a malus on parry, like e.g. the War Axe.  Instead take a weapon without parry malus, like e.g. the Broad Axe.
 
Regarding your weapons, observe that they don't have a malus on parry, like e.g. the War Axe.  Instead take a weapon without parry malus, like e.g. the Broad Axe.
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====Suggested Races====
 
Every class can be played with every race, but some races are better suited for a Support-Hunter than others.
 
  
 
====Attributes====
 
====Attributes====
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Dodge Missile <<< so high that you don't get hit
 
Dodge Missile <<< so high that you don't get hit
 
Oxen Stubbornness <<< later rank 10 is recommended
 
Oxen Stubbornness <<< later rank 10 is recommended
Magic Resistance <<< later rank 10 is recommended
+
Magic Resistance <<< later rank 10 is recommend
Strength of the bear <<< increase in steps of 2
 
Burst of Speed <<< increase in steps of 2, use in preround
 
 
Berserker <<< increase and use for better initiative
 
Berserker <<< increase and use for better initiative
 
Reaction <<< increase to rank 9 to get an additional action
 
Reaction <<< increase to rank 9 to get an additional action
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====Items====
 
====Items====
  
Chestplate of Barbroxu (rune of agility)
 
Bracers of Barbroxu (rune of agility)
 
Splints of Barbroxu (rune of agility)
 
? Klingenspringer-Faltenrock
 
Gloves of Dexterity
 
Chestplate of Anon
 
Kromms Helm
 
Tanaras bandana
 
Boots of agility
 
 
In general, all items that increase agility and dexterity
 
In general, all items that increase agility and dexterity
  
 
Equip a one handed axe (broad axe, dwarven axe) of nimbleness in your right hand. Important is that it doesn't have any malus on parrying. In your left hand a hand axe of nimbleness is recommended.
 
Equip a one handed axe (broad axe, dwarven axe) of nimbleness in your right hand. Important is that it doesn't have any malus on parrying. In your left hand a hand axe of nimbleness is recommended.
 
?? Items ... des meisterlichen Messerwerfers wie z.B. Guter Talisman des meisterlichen Messerwerfers
 
 
===The Rager===
 
====Description====
 
 
The rage barbarian has above all one: a lot of actions.
 
He attacks only with Axemanship and so he is doing a lot of damage with every hit. Raging Boar works in the preround and gives him even more actions. You should wear only as much rage items as your support can counter the deduction of hitpoints, so if you run out of hitpoints, better take off one or two items. Because Raging Boar lowers your attack and defense parries, you shouldn`t even bother spending some points in them, better stand in the center or back.
 
  
 
====Advantages / Disadvantages====
 
====Advantages / Disadvantages====
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|}
 
|}
  
====Talents====
+
===items ====
 
 
 
 
====Items====
 
Chestplate of Barbroxu (rune of agility)
 
Bracers of Barbroxu (rune of agility)
 
Splints of Barbroxu (rune of agility)
 
? Klingenspringer-Faltenrock
 
Gloves of Dexterity
 
Chestplate of Anon
 
Kromms Helm
 
Tanaras bandana
 
Boots of agility
 
In general, all items that increase agility and dexterity
 
 
 
Equip a one handed axe (broad axe, dwarven axe) of nimbleness in your right hand. Important is that it doesn't have any malus on parrying. In your left hand a hand axe of nimbleness is recommended.
 
  
?? Items ... des meisterlichen Messerwerfers wie z.B. Guter Talisman des meisterlichen Messerwerfers
 
  
Throwing Weapons:
 
 
Discus & throwing axes belong to the best throwing weapons, whereas the discus is the better one of the two.
 
Later on, one should put the ? Klingenspeer into the pocket.
 
 
A bola is useful as well, 'cause of the mali on the enemies which effect them at once. Especially the bola of accuracy is advisable.
 
 
Uniques:
 
? Hariettas Wurfaxt der Zauberbannung
 
? Eisklinge des Meuchelmörders
 
  
 
Both have high damage and mali for the enemy, whereas hariettas mali are only interesting for mages. Both have high fame requirements though.
 
Both have high damage and mali for the enemy, whereas hariettas mali are only interesting for mages. Both have high fame requirements though.
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Around your neck a Helions amulet of minor healing is recommended, or in case of lack of mana a Helion of regeneration. Later on, the bigger variants are getting interesting.
 
Around your neck a Helions amulet of minor healing is recommended, or in case of lack of mana a Helion of regeneration. Later on, the bigger variants are getting interesting.
  
===The Roundhouse===
 
====Description====
 
 
In general there are three main ways:
 
 
1. Roundhouse with standard two actions (plus possible boni from items without mali) - only useful if you lack mana or you are a blocker actually. Because of the same primary attributes quite achievable.
 
 
2. Roundhouse in combination with a Rager, by items with the curse of rage (e.g. leather bracers with the curse of rage). That grants you many actions, but permanent mali on parries and negative hitpoints regeneration as well. The requirements of willpower don't hurt, 'cause willpower increases mana and damage.
 
 
3. Roundhouse with many actions by Raging Boar, principally like the 2nd, without the negative hitpoints regeneration. The mali on parries can be circumvented if required, by just not using Raging Boar. Beware: very mana intensive, but it's absolutely possible to get six actions and to maintain that during the whole dungeon, with only some dropouts.
 
  
 
====Advantages / Disadvantages====
 
====Advantages / Disadvantages====
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Skills:
 
Skills:
  
Roundhouse <<< as high as your mana support can maintain
+
Parries (Dodge Blow, Dodge Missile) are an issue for  
Double Strike <<< increase in steps of 4, increases Roundhouse
 
possibly Raging Boar <<< raise to rank 1, 10 or 20
 
and the actual weapon skill to fulfill item requirements
 
Parries (Dodge Blow, Dodge Missile) are an issue for disputes. With items of rage it's pretty pointless skilling these, with Raging Boar you should have them up to an acceptable rank. The other parries like Oxen Stubbornness and Magic Resistance should be skilled by all means, rank 10 is advisable on the long run.
 
 
 
Supporting skills are:
 
Throwing Weapons
 
Battle Cry
 
Berserker
 
Feint or Feign Attack
 
 
 
Useful are as well:
 
Mystic
 
Trollblood
 
(restricted to several races)
 
 
 
====Talents====
 
 
 
 
 
====Items====
 
 
 
chestplate of Barbroxu (rune of dexterity)
 
bracers of Barbroxu (rune of dexterity)
 
splints of Barbroxu (rune of dexterity)
 
chestplate of Barbroxu (rune of agility)
 
bracers of Barbroxu (rune of agility)
 
splints of Barbroxu (rune of agility)
 
improved orcish boots of dexterity (beware, orcish armor has mali on social and magic parry)
 
gloves of dexterity
 
chestplate of Anon
 
Kromms helm
 
boots of speed
 
basically all items that increase agility and dexterity
 
 
 
Items with mana regeneration:
 
 
 
loincloth (linen) in every variation
 
bronze bracers of Moak
 
Helions amulet of minor regeneration & Helions amulet of greater regeneration
 
? Smaragdsplitter-Sachen
 
? Steinstatue der Schlange
 
perfect magical items, e.g. perfect talisman of battle cry
 
? Orden der Schlacht bei Kargash Peak
 
warpaint of Barbroxu (red)
 
weapons with the prefix "amethyst", e.g. amethyst hand axe in the left hand and a amethyst broad axe in your right hand. Of course all variations are possible, important is the prefix "amethyst".
 
 
 
==FAQ==
 
 
 
 
 
 
 
Thanks to "Grom Hellscream" from Aberon, who put together this guide.
 
  
  
 
[[Compendium - Classes and Races|Classes and Races]]
 
[[Compendium - Classes and Races|Classes and Races]]

Latest revision as of 10:48, 29 August 2023

Classes and Races

Introduction

Beginner Adventurer is easy to play, melee or ranged fighter

Playing difficulty

The Adventurer is appropriate for beginners. Adventurers are young and inexperienced, but full of enthusiasm and energy.

They took up the swords left by their fathers, filled themselves with courage, and set off to find their first adventure. They hope that in the future they will become a legendary hero sung by bards in taverns and sung by historians.

Special: 1. This class has an extra free job transfer times; 2. When changing jobs from Adventurer/Apprentice, the free transfer times will be lost!

==Description

Facts about the class

Class Bonuses

Strength +1
Constitution +1
Dexterity +1
Agility +1
Hitpoints +10%
Reaction +1
Mana Points -10

List of Skills

Attack Skills
Axemanship (primary skill; available as of level 1)
Use Throwing Weapons (primary skill; available as of level 2)
Brawling (secondary skill; available as of level 2)
Swordsmanship (secondary skill; available as of level 5)
Crushing Weapons (secondary skill; available as of level 5)
Double Strike (primary skill; available as of level 6)
Use Polearms (exceptional skill; available as of level 13)

Parry Skills
Dodge Blow (primary skill; available as of level 1)
Use Shield (secondary skill; available as of level 9)
Dodge Missile (secondary skill; available as of level 10)
Resist Magic (exceptional skill; available as of level 19)

Improvement Skills
Drink (secondary skill; available as of level 2)
Reaction (secondary skill; available as of level 3)


Healing Skills
Drink Healing Potion (exceptional skill; available as of level 1)
Drink Mana Potion (exceptional skill; available as of level 1)

Initiative Skills
Berserker (exceptional skill; available as of level 6)



Main class orientations

This is supposed to be a guide, that separates the Adventurer into the four main ways of playing and explains where to pay special attention to. It's not meant to be the ultimate guide or the one and only way to play a Barbarian, depending on the group you are in other things may be important! A mixture of the four ways is just as possible.

There is no wrong way, just another, and all can be successful.

The Tank

A tank is the backbone of his group. If he falls, normally the whole group falls. So your primary goal is to keep standing on your feet by all means. The group must provide sufficient healing and pushes that increase the parries.

The Thrower

Basicly there are 2 ways to play a throwing weapons Barb. A defensive one, especially suited for the first 10 levels and an offensive one that is more useful in the later levels.

The Ranger

Same but with bow and crossbow


Detailed information on the orientations

The Tank

Description

A tank is the backbone of his group. If he falls, normally the whole group falls. So your primary goal is to keep standing on your feet by all means. The group must provide sufficient healing and pushes that increase the parries.

Melee defense (Dodge Blow): 2 x Dexterity + Agility + 2 x Dodge Blow
Ranged defense (Dodge Missile) 2 x Agility + Perception + 2 x Dodge Missile
Magic defense (Magic Resistance): 2 x Willpower + Intelligence + 2 x Magic Resistance
Social defense (Oxen Stubbornness: 2 x Willpower + Charisma + 2 x Oxen Stubbornness

Be aware that parries for magic and social attacks are not available before level 19 and 20 and they are exceptional skills, so they get expensive fast. Without support from the group one will not really be able to block in those disciplines. Though the parry for ranged combat is only a secondary skill, it's possible to make a decent throw with the help of attributes.

As a matter of principle... if you don't accomplish to parry an attack, you should manage to stay in a range where you have enough armour to get over it, which means to avoid good and critical hits. The group should definitly support you concerning social parries. Here it doesn't matter how the enemy hits you, once he hits you, the mali are upon you, which means a deduction of parry in most cases. As blocker you should also have a lot of healthpoints, in case you get hit several times in a row. If a parry skill isn't available, the standard parry is used.

Advantages / Disadvantages

Advantages:

  • you protect the group
  • not too timeconsuming

Disadvantages:

  • hardly any offensive capabilities
  • you have to take many blows, your equipment as well...

Suggested Races

Every class can be played with every race, but some races are better suited for a Tank than others.

Mag-Mor Elf
  • melee +1 +20% of level <<< not really important, but nice to have
  • no mali on parry <<< is always a good thing
  • bonus on agility and perception <<< improves melee and range parry
  • Perfect Sight <<< gives +1 perception at rank 6
  • Sixth Sense <<< improves trap parry
  • malus on constitution and hitpoints(-10%) <<< typical elf, low hitpoints
Hill-Dwarves
  • bonus on strength and constitution <<< more hitpoints, always good
  • hitpoints +5% <<< even more hitpoints
  • malus on agility <<< worsens melee and range parry
  • ranged combat +1+20% of level <<< improves range parry
  • magic +2+25% of level <<< improves magic parry
  • Health <<< improves disease parry
  • Indifference <<< improves social parry
  • Sixth Sense <<< improves trap parry
  • Toughness <<< more hitpoints
  • Mineralogy <<< more pushes by minerals
Mountain-Dwarves
  • bonus on willpower <<< increases magic and social parry
  • bonus on constitution and hitpoints(+5%) <<< bonus on hitpoints, disease
  • malus on charisma <<< lowers social parry, more difficult to wear helions
  • ranged +1+20% of level <<< increases range parry
  • magic +2+25% of level <<< increases magic parry
  • Trollblood <<< increase in steps of 3, adds to hitpoint regeneration
  • Indifference <<< improves social parry
  • Toughness <<< increases hitpoints
  • Naturalist <<< improves nature parry
  • Mineralogy <<< more pushes by minerals
Halfling
  • bonus on dexterity and charisma <<< increases melee and social parry
  • malus on strength and hitpoints(-5%)<<< less hitpoints
  • ranged combat +2+25% of level <<< improves range parry
  • magic +1+20% of level <<< improves magic parry
  • social -2-25% of level <<< improves social parry
  • Health <<< improves disease parry
  • Sixth Sense <<< improves trap parry
  • Undertall <<< improves range parry
Halfling
  • bonus on strength and intelligence <<< strength increases hitpoints
  • malus on perception <<< lowers range parry
  • malus on hitpoints(-5%) <<< less hitpoints
  • magic +2+25% of level <<< increases magic parry
  • ranged combat +1+20% of level <<< increases range parry
  • melee -1-20% of level <<< lowers close combat parry, can be compensated
  • Indifference <<< improves social parry
  • Naturalist <<< improves nature parry
  • Undertall <<< improves range parry
  • Stubborn <<< improves magic and social parry
  • Blessing of Fire <<< using that increases dexterity, agility and melee parry, but you'll lose some hitpoints, though that shouldn't matter much (needs expendables)

Attributes

Strength: for HP and requirements.
Constitution: for HP, disease defense and requirements.
Intelligence: for item requirements.
Dexterity: most important Attribute for melee defense.
Charisma: for item requirements.
Agility: main attribute for ranged defense, second attribute for melee defense. Possibly skill even higher than Dexterity.
Perception: secondary attribute for ranged defense.
Willpower: for social and magical defense.

Note - if it costs less than primary roll attributes, you should raise the secondary ones 2 times, so the roll gain is the same.

Skills

Dodge Blow as high that you won't get hit (consider attribute costs)
Dodge Missile as high as possible (consider attribute costs)
Magic Resistance later goal should be at least rank 10
Oxen Stubbornness later goal should be at least rank 10
Brawling increase to 6, when Dodge Blow is at rank 13
Axemanship increase for item requirements (Same with Crushing Weapons or Swordsmanship depending on the weapons you use)
Acrobatics at least rank 1 (rank 10 is advisable later on, when costs for DB and DM are too high), but better rank 4 or rank 8 and use it in preliminary round
Eagle-Eye perception boost.
Use Throwing Weapons nice additional debuff with poisoned weapons.
Reaction for additional actions.

Skin of wood, Stoneskin, Ironskin may be increased, but it's not necessary, higher than rank 4 is not recommendable. That goes for Obsidian Skin as well, higher than rank 3 is not advisable.

If your group supports you with sufficient mana, you can also increase Battle Cry. Thereby you lower your opponents attack, which is the same as a higher parry.


Items

Boots of agility

Items of vitality

Helions amulet of minor healing or Helions amulet of healing

One sided comb

Concerning medals, you're best suited with the best oak leaf and two shamrocks


Regarding your weapons, observe that they don't have a malus on parry, like e.g. the War Axe. Instead take a weapon without parry malus, like e.g. the Broad Axe. The weapon should have the suffix "of nimbleness" or "of dexterity" and the prefix "quartz". Of course the same is true of swords and crushing weapons, here you'll have a wider variety of choice. In the left hand you should carry a shield, a hand axe of dexterity/nimbleness or a brawling item. The shield increases your armor and adds to your ranged defense (Attention! You keep on blocking using DB), while the Brawling item lowers the cost for Brawling and they are available with suffix like "of agility" or "of dexterity" as well, e.g. cloth strips of agility. The hand axe provides bonus on attributes as well. If you've chosen one of the dwarven races (more later on), you have the ability to use minerals. Recommendable are small gwindle, small topaz and small elbait, later on the large variants of course.

The Thrower

Description

Basicly there are 2 ways to play a throwing weapons Barb. A defensive one, especially suited for the first 10 levels and an offensive one that is more useful in the later levels.

Advantages / Disadvantages

Advantages:

  • Ranged attacks, where most monsters and heroes, except archer etc. have a significantly lower parry against
  • You can without reskilling deliver cutting, piercing and crushing damage. No other skill can do that!
  • Choose your target freely
  • High initiative

Disadvantages:

  • Less HP in comparison to other Barbarians, conditioned by choice of race and attributes
  • Less damage in comparison to other Barbarians, at least until you get the gift of deadly precision (throwing weapons)
  • Less possibilities to push the own attack and defense
  • No mass-attacks


Attributes

Dexterity <<< very high, it's a primary attribute

Agility <<< pretty high as well, it's a secondary attribute and increases initiative

Willpower <<< pretty high, gives you the needed mana

Strength <<< increase for hitpoints

Constitution <<< increase for hitpoints

Perception <<< increase a bit for intiative (secondary)

Intelligence <<< increase a bit for more mana

Remaining <<< for item requirements

Skills

Throwing Weapons <<< pretty high Dodge Blow <<< so high that you don't get hit Dodge Missile <<< so high that you don't get hit Oxen Stubbornness <<< later rank 10 is recommended Magic Resistance <<< later rank 10 is recommend Berserker <<< increase and use for better initiative Reaction <<< increase to rank 9 to get an additional action

Talents

Items

In general, all items that increase agility and dexterity

Equip a one handed axe (broad axe, dwarven axe) of nimbleness in your right hand. Important is that it doesn't have any malus on parrying. In your left hand a hand axe of nimbleness is recommended.

Advantages / Disadvantages

Advantages:


   * many actions
   * extremely high damage to a single opponent
   * parries can be resetted and more experiences for other skills
   * good duel abilities


Disadvantages:


   * needs intensive support
   * no parry

Suggested Races

Every race can be played with every race, but some races are better suited for a Support-Hunter than others.

Attributes

Dexterity: pretty high as well, primary for melee parry, secondary for attack.
Agility: very high, primary for attack, range parry, initiative, secondary for melee parry.
Perception: increase for more damage, secondary for initiative and range parry.
Strength: hitpoints and damage (secondary attribute).
Constitution: for HP and item requirements.
Remaining: for item requirements.

Note - if it costs less than primary roll attributes, you should raise the secondary ones 2 times, so the roll gain is the same.

Skills

Throwing Weapons your main attack skill
Dodge Blow high enough so you won't get hit
Dodge Missile high enough so you won't get hit
Magic Resistance later goal should be about rank 10
Oxen Stubbornness later goal should be about rank 10
Strength of the bear increase in steps of 2
Burst of Speed increase in steps of 2, use in preround.
Berserker increase and use for better initiative.
Reaction increase to rank 9 to get an additional action.

items =

Both have high damage and mali for the enemy, whereas hariettas mali are only interesting for mages. Both have high fame requirements though.

As belt you should wear your trusted loincloth, e.g. good loincloth (orc skin)

Rings of dexterity, strength, agility and perception (or others) are always a good thing to have, the higher the bonus the better.

Around your neck a Helions amulet of minor healing is recommended, or in case of lack of mana a Helion of regeneration. Later on, the bigger variants are getting interesting.


Advantages / Disadvantages

Advantage:


   * attack many opponents at once
   * inexpensive change of damage types


Disadvantages:


   * needs a lot of support
   * useless in duels
   * less damage without support

Suggested Races

Every race can be played with every racce, but some races are better suited for a Support-Hunter than others.


Attributes

Attributes:

Dexterity <<< very high, it's a primary attribute Agility <<< pretty high as well, it's a secondary attribute and increases initiative Willpower <<< pretty high, gives you the needed mana Strength <<< increase for hitpoints Constitution <<< increase for hitpoints Perception <<< increase a bit for intiative (secondary) Intelligence <<< increase a bit for more mana Remaining <<< for item requirements

Skills

Skills:

Parries (Dodge Blow, Dodge Missile) are an issue for


Classes and Races

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