| Skill
|
Description
|
Dodge Blow
The character can use this skill to dodge attacks in close combat.
basic skill for: Gladiator (min lvl. 3) Barbarian (min lvl. 1) Paladin (min lvl. 2) Knight (min lvl. 3) Juggler (min lvl. 2)
secondary skill for: Bard (min lvl. 5) Alchemist (min lvl. 8) Archer (min lvl. 4) Priest (min lvl. 6) Hunter (min lvl. 3) Shaman (min lvl. 2) Drifter (min lvl. 3) exceptional skill for: Mage (min lvl. 7) Scholar (min lvl. 9)
|
| type
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parry
|
| preliminary round
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no
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| target
|
|
| Max. opponents affected
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|
| Max. characters affected
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|
| mana cost
|
-
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| item
|
-
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| attack type
|
melee
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| attack
|
|
| defense
|
dx, ag
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| damage
|
|
| initiative
|
|
| healing
|
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| skill class
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Close Combat
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Effect on heroes with this skill
These bonuses and malus are effective when the hero has reached at least rank 1 in this skill (unless otherwise specified).
Armor Bonus
| Damage Type
|
Attack Type
|
Armor (r)
|
|
|
{{{Armor12}}}
|
{{{Armor13}}}
|
|
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{{{Armor22}}}
|
{{{Armor23}}}
|
|
|
{{{Armor32}}}
|
{{{Armor33}}}
|
|
|
{{{Armor42}}}
|
{{{Armor43}}}
|
|
|
{{{Armor52}}}
|
{{{Armor53}}}
|
|
|
{{{Armor62}}}
|
{{{Armor63}}}
|
|
|
{{{Armor72}}}
|
{{{Armor73}}}
|
|
|
{{{Armor82}}}
|
{{{Armor83}}}
|
|
|
{{{Armor92}}}
|
{{{Armor93}}}
|
|
|
{{{Armor102}}}
|
{{{Armor103}}}
|
|
(r) with normal / good / critical hits
Damage bonus
| Damage Type
|
Attack Type
|
Damage Bonus (r)
|
|
|
{{{Damage12}}}
|
{{{Damage13}}}
|
|
|
{{{Damage22}}}
|
{{{Damage23}}}
|
|
|
{{{Damage32}}}
|
{{{Damage33}}}
|
|
|
{{{Damage42}}}
|
{{{Damage43}}}
|
|
|
{{{Damage52}}}
|
{{{Damage53}}}
|
|
|
{{{Damage62}}}
|
{{{Damage63}}}
|
|
|
{{{Damage72}}}
|
{{{Damage73}}}
|
|
|
{{{Damage82}}}
|
{{{Damage83}}}
|
|
|
{{{Damage92}}}
|
{{{Damage93}}}
|
|
|
{{{Damage102}}}
|
{{{Damage103}}}
|
|
(r) with normal / good / critical hits
(z) additionally - when damage of this type is dealt
Attribute bonus
| Attribute
|
Modifier
|
Duration
|
|
|
{{{Attribute12}}}
|
{{{Attribute13}}}
|
|
|
{{{Attribute22}}}
|
{{{Attribute23}}}
|
|
|
{{{Attribute32}}}
|
{{{Attribute33}}}
|
|
|
{{{Attribute42}}}
|
{{{Attribute43}}}
|
|
|
{{{Attribute52}}}
|
{{{Attribute53}}}
|
|
|
{{{Attribute62}}}
|
{{{Attribute63}}}
|
|
|
{{{Attribute72}}}
|
{{{Attribute7}}}
|
|
|
{{{Attribute82}}}
|
{{{Attribute83}}}
|
|
|
{{{Attribute92}}}
|
{{{Attribute93}}}
|
|
|
{{{Attribute102}}}
|
{{{Attribute103}}}
|
|
Bonus on the level of the skill
| Skill
|
Modifier
|
|
|
{{{Skill12}}}
|
|
|
{{{Skill22}}}
|
|
|
{{{Skill32}}}
|
|
|
{{{Skill42}}}
|
|
|
{{{Skill52}}}
|
|
|
{{{Skill62}}}
|
|
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{{{Skill72}}}
|
|
|
{{{Skill82}}}
|
|
|
{{{Skill92}}}
|
|
|
{{{Skill102}}}
|
|
Bonus for the effect of the skill
| Skill
|
Modifier
|
|
|
{{{Effect12}}}
|
|
|
{{{Effect22}}}
|
|
|
{{{Effect32}}}
|
|
|
{{{Effect42}}}
|
|
|
{{{Effect52}}}
|
|
|
{{{Effect62}}}
|
|
|
{{{Effect72}}}
|
|
|
{{{Effect82}}}
|
|
|
{{{Effect92}}}
|
|
|
{{{Effect102}}}
|
|
Attack bonnus
| Attack type
|
Modifier
|
|
|
{{{Attack12}}}
|
|
|
{{{Attack22}}}
|
|
|
{{{Attack32}}}
|
|
|
{{{Attack42}}}
|
|
|
{{{Attack52}}}
|
|
|
{{{Attack62}}}
|
|
|
{{{Attack72}}}
|
|
|
{{{Attack82}}}
|
|
|
{{{Attack92}}}
|
|
|
{{{Attack102}}}
|
|
Defense bonus
| Attack type
|
Modifier
|
Duration
|
| melee
|
10% (a)
|
{{{Defense13}}}
|
|
|
{{{Defense22}}}
|
{{{Defense23}}}
|
|
|
{{{Defense32}}}
|
{{{Defense33}}}
|
|
|
{{{Defense42}}}
|
{{{Defense43}}}
|
|
|
{{{Defense52}}}
|
{{{Defense53}}}
|
|
|
{{{Defense62}}}
|
{{{Defense63}}}
|
|
|
{{{Defense72}}}
|
{{{Defense73}}}
|
|
|
{{{Defense82}}}
|
{{{Defense83}}}
|
|
|
{{{Defense92}}}
|
{{{Defense93}}}
|
|
|
{{{Defense102}}}
|
{{{Defense103}}}
|
|
<div class
(a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending.="hiddenStructure">
(a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending.
Each roll will deviate randomly up or down.
General Infos
Dodge Blow is the primary skill for Jugglers, Barbarians, Paladins, Knights and Gladiators although all other classes have the skill too.
Dodge Blow can be used to dodge enemy melee attacks. It gives +10% to your rolls while defending a melee attack with Dodge Blow.
Push by Items:
For example:
{{{Objets}}}
Push by Skills:
{{{Talents}}}
Back to Skills overwiew