Skill - Axemanship

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Skill Description
Axemanship

This skill allows your character to use any axe they may find during their adventures. An axe is not what you would call a defensive weapon, so parrying is not as effective as it would be with a sword or shield.


basic skill for: Barbarian (min lvl. 1)
secondary skill for: Knight (min lvl. 16) Gladiator (min lvl. 2)

type attack
preliminary round no
target one enemy
Max. opponents affected
Max. characters affected
mana cost -
item axe
attack type melee
attack dx,st
defense dx,st
damage st,pe
initiative
healing
skill class Close Combat

Effect on heroes with this skill

These bonuses and malus are effective when the hero has reached at least rank 1 in this skill (unless otherwise specified).

Armor Bonus
Damage Type Attack Type Armor (r)
{{{Armor12}}} {{{Armor13}}}
{{{Armor22}}} {{{Armor23}}}
{{{Armor32}}} {{{Armor33}}}
{{{Armor42}}} {{{Armor43}}}
{{{Armor52}}} {{{Armor53}}}
{{{Armor62}}} {{{Armor63}}}
{{{Armor72}}} {{{Armor73}}}
{{{Armor82}}} {{{Armor83}}}
{{{Armor92}}} {{{Armor93}}}
{{{Armor102}}} {{{Armor103}}}

(r) with normal / good / critical hits


Damage bonus
Damage Type Attack Type Damage Bonus (r)
{{{Damage12}}} {{{Damage13}}}
{{{Damage22}}} {{{Damage23}}}
{{{Damage32}}} {{{Damage33}}}
{{{Damage42}}} {{{Damage43}}}
{{{Damage52}}} {{{Damage53}}}
{{{Damage62}}} {{{Damage63}}}
{{{Damage72}}} {{{Damage73}}}
{{{Damage82}}} {{{Damage83}}}
{{{Damage92}}} {{{Damage93}}}
{{{Damage102}}} {{{Damage103}}}

(r) with normal / good / critical hits
(z) additionally - when damage of this type is dealt


Attribute bonus
Attribute Modifier Duration
{{{Attribute12}}} {{{Attribute13}}}
{{{Attribute22}}} {{{Attribute23}}}
{{{Attribute32}}} {{{Attribute33}}}
{{{Attribute42}}} {{{Attribute43}}}
{{{Attribute52}}} {{{Attribute53}}}
{{{Attribute62}}} {{{Attribute63}}}
{{{Attribute72}}} {{{Attribute7}}}
{{{Attribute82}}} {{{Attribute83}}}
{{{Attribute92}}} {{{Attribute93}}}
{{{Attribute102}}} {{{Attribute103}}}

Bonus on the level of the skill
Skill Modifier
{{{Skill12}}}
{{{Skill22}}}
{{{Skill32}}}
{{{Skill42}}}
{{{Skill52}}}
{{{Skill62}}}
{{{Skill72}}}
{{{Skill82}}}
{{{Skill92}}}
{{{Skill102}}}

Bonus for the effect of the skill
Skill Modifier
{{{Effect12}}}
{{{Effect22}}}
{{{Effect32}}}
{{{Effect42}}}
{{{Effect52}}}
{{{Effect62}}}
{{{Effect72}}}
{{{Effect82}}}
{{{Effect92}}}
{{{Effect102}}}

Attack bonnus
Attack type Modifier
{{{Attack12}}}
{{{Attack22}}}
{{{Attack32}}}
{{{Attack42}}}
{{{Attack52}}}
{{{Attack62}}}
{{{Attack72}}}
{{{Attack82}}}
{{{Attack92}}}
{{{Attack102}}}

Defense bonus
Attack type Modifier Duration
melee -25% (a) {{{Defense13}}}
{{{Defense22}}} {{{Defense23}}}
{{{Defense32}}} {{{Defense33}}}
{{{Defense42}}} {{{Defense43}}}
{{{Defense52}}} {{{Defense53}}}
{{{Defense62}}} {{{Defense63}}}
{{{Defense72}}} {{{Defense73}}}
{{{Defense82}}} {{{Defense83}}}
{{{Defense92}}} {{{Defense93}}}
{{{Defense102}}} {{{Defense103}}}
<div class(a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending.="hiddenStructure">(a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending.


The Attackroll is: 2 x Dx + St + 2 x Axemanship
The Defenseroll is: 2 x Dx + St + 2 x Axemanship
The Damageroll is: St / 2 + Pe / 3 + Axemanship/ 2

Each roll will deviate randomly up or down.

General Infos

Axemanship is the primary skill for Barbarians, although Gladiators and Knights have the skill too. With Axemanship the hero can attack one enemy an action, and it doesn't have mana costs. Axemanship can also be used to defend. But it is subject to a malus of 25% in that case.

Push by Items:

For example:
{{{Objets}}}

Push by Skills:

{{{Talents}}}


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