Difference between revisions of "Hero - Attributes"
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− | | Reset points give you the opportunity to reset a skill or an attribute. | + | | Reset points give you the opportunity to reset a skill or an attribute. |
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== <span style="color:gold">Basic Calculations</span> == | == <span style="color:gold">Basic Calculations</span> == | ||
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== <span style="color:gold">See also</span> == | == <span style="color:gold">See also</span> == | ||
− | [[First Steps#Preparing for battle|First Steps]] | + | * [[First Steps#Preparing for battle|First Steps]]<br> |
− | + | * [[Combat System|Combat System]]<br> | |
− | [[Combat System|Combat System]] | + | * [[Manacosts]] |
Latest revision as of 16:16, 20 June 2010
Contents
Attributes
Some attributes may be marked with this symbol:
Point with your mouse cursor on the symbol to find out how the different values of your attributes are made up.
For each action your hero is going to perform you need to pass a test roll which is based on your attributes and skills.
Attribute | has affect on... |
strength | melee and ranged attacks, hitpoints |
constitution | hitpoints (even more than strength) |
intelligence | mana, defence against magical attacks |
dexterity | attack melee and ranged combat, parry melee |
charisma | social talents, healing talents, perform and parry social attacks |
agility | parry melee and ranged attacks, initiative |
perception | perform and parry in ranged combat, initiative |
willpower | parry magical and social attacks, mana (even more than intelligence) |
Attribute page
When the value of an attribute (or a skill) is changed - e.g. by an item - the actual value is shown in square brackets.
Basic Calculations
Hitpoints and Mana
Hitpoints = 3 * Constitution + 2 * Strength
Mana = 3 * Willpower + 2 * Intelligence
~ boni on attributes will be considered ~
Parries (without skills)
melee = 2 * Agility + Dexterity
ranged combat = 2 * Agility + Perception
magical attacks = 2 * Willpower + Intelligence
social attacks = 2 * Willpower + Charisma
diseases = 2 * Constitution + Charisma
disarm traps = 2 * Perception + Agility
force of nature = 2 * Willpower + Agility
~ boni on attributes will be considered ~