Hey everybody, the recent chat event on the 26th and 27th was a smash! There were quite a few good questions asked, and a top 10 I'd like everyone to read, so I'd be a terrible friend if I didn't share with you! =] Continue reading "Chat event!"
- Aberon is to be reset and then reopened on the 15th! Two days afterwards to get things set up, and then dungeons start on the 18th.
- Baradar will be closed at the same time Aberon is reset, which means: no new player accounts, and no heroes may be reborn on Baradar past the 15th. If you'd like to retire your Aberon hero and bring him/her to Baradar, do it before the 15th and avoid any ugly timing mistakes.
Hey everybody. Last week the gang and I had a long laundry list of things to go over, but I didn't want to pack it all into one unmelodious story. But as Endarion alluded, there's more left in store!
Right after Aberon is restarted and the revised priest is completed, the design team will begin the next set of projects already in planning.
First, grafting bonuses will be changed considerably, to make all of them worth using. Currently, of the normal materials, the yellow ones are by far the most valuable and powerful while red and blue are neglected, even in masterful combos. By extension, the two bread-and-butter masterful combos in use are too powerful: +2 agility, and +2 willpower from a single three-slot item is too much. And incidentally, neither combo incorporates red or blue!
The design team's adjustments will involve changing the effects of single colours, balancing existing combinations against each other, and creating many new combos with a variety of attributes. The final goal is to establish a new system where the grafts will perfectly complement any and all types of heroes, without sacrificing overall efficiency (that is, grafts for all and no unbalanced grafts for any). The grafting system will be done before anyone on new-Aberon reaches level 12. This change will affect both worlds at that time, but items on Baradar that have already been grafted will not be affected.
Second, Weapons and armours need large overhauls. No bones about it, it will be a long-term project but there's no better time to get started! Certain fan favourites are eagerly sought after while some equipment is never used. Useless weapons and armour need to be removed to clean things up a bit and to make room for more useful stuff.
In weapons, two-handed weapons are of special interest. Usually slow and cumbersome, warriors tend to be better off with a pair of one-handed weapons. Only one or two exceptions come to mind. The team is looking into making them useful again; what kind of game is WoD without warriors wielding wild two-handed weapons? Other things being looked at involve a hero's personal weapon progression (it should be more interesting than upgrading twice in a lifetime then carrying a dream weapon forever), and what each weapon type brings to the fight. Currently, most weapon types are uninspired and not all that different from each other, the main difference being damage type. A swordsman should be drastically different in a fight from an axe fighter, who should be different from a knife fighter, and still different from a fencer (and so on).
Likewise, armour needs to be more special. Heavy armour, like heavy weapons, are planned to be made more attractive to heroes. More logical restrictions on armour (like no chain mail for jugglers, and no wimpy leather armour for knights) and class-specific armour will make loot more evenly distributed and worthwhile to find, and better define the classes.
Whew. Okay, I'm all tapped out. Regular blog installments begin soon when this deluge of news ends.
Edit: Cleaned up grammar and made corrections. Grammar will be the death of me! -_-
"You've noticed it yourself. The feeble, and quite frankly, weak-as-kittens priests who roam Ezantoh and band with like-minded adventurers. Many are dissatisfied with their proselytizing brethren, and many priests are dissatisfied with themselves.
Their magic is... inconsequential, to put it kindly. Abominations like the Terug Nur at the infamous Battle at Kargash Peak shrug off such cantrips like they were the sting of the tiny Aswadi desert wasp. Many priests cannot hope to penetrate the evil shrouds that surround greater devils.
In the face of peril, a priest certainly cannot defend him or herself in combat, and some are ineffectual at healing themselves once mortally wounded; he or she would be better off with an alchemist's esoteric remedies or a bard's healing song.
The calendar ends soon. See the night sky, see how each night more and more stars glimmer for the last time? All preparations. The gods, or rather their clergy, are preparing for the great upheaval, the transmigration to come. They are training a new generation of priests to be better and stronger.
A rather select medley of clergies have already begun to recruit into their ranks fresh minds, and to strengthen their presence in our fair country of Nemea.
Demosan's priesthood is one of them. Their god seeks honour in battle, and his mortal followers quest to seek out stronger foes. Lifting enormous hammers and scepters above their heads and donning anointed armour from their god, Demosan's priests are swiftly becoming the equal of any veteran knight or pit-fighter.
Akbeth, the father of the Nemean gods retains a large following and continues to grow in popularity. As the father of the divine and patron of magic, he lends great and inspiring magics to his priesthood. Their mastery of magic is only rivaled by the unrestricted and dangerous mages' guild.
And Rashon, the god of healing and prophecy. His clergy knew best from the beginning. Hosts of Rashonian priests have already traversed the continent to heal the needy and they now they begin vanquishing the ichor and plagues that seep forth from labyrinthe hells.
Are the other gods jealous? I do not know. I am no oracle, and I am no diviner. I am but humbly named Lulingen."
We have already been working hard on this update for the last couple of weeks and we hope that we will finish in time so the new Realm can open as planned.
Oh yeah, I second the "working hard [...] for the last couple of weeks" part. Priests have been long-overdue for a makeover, especially since the priest fills an otherwise unoccupied hero archetype, and since the Nemean pantheon is undergoing some significant fleshing out (whoops, did I just say that? ). And the design team is still working!
Oh and have I already mentioned a giveaway? Make yourself heard in the comments and win a wonderful in-game gift, courtesy of Endarion!
Edit: Whoops, you won't maybe win a gift, you will win a gift.
Expect a weekly special WoD-horoscope and a reader poll, a report on changes in WoD every second and fourth weeks of the month (or more), and depending on reader interest, a roleplaying story once a month or so!