Difference between revisions of "Compendium - Classes and Races - Halfling"
From World of Dungeons - Enzykloplaedia
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Their ability to tell tales is coveted, and always a welcome event.| | Their ability to tell tales is coveted, and always a welcome event.| | ||
− | Eigenschaft11= | + | Eigenschaft11=Strength| Eigenschaft12=<span style="color:#FF2000">-1</span>| |
− | Eigenschaft21= | + | Eigenschaft21=Dexterity| Eigenschaft22=<span style="color:#55FF55">+1</span>| |
− | Eigenschaft31= | + | Eigenschaft31=Charisma| Eigenschaft32=<span style="color:#55FF55">+1</span>| |
− | Eigenschaft41= | + | Eigenschaft41=Hitpoints| Eigenschaft42=<span style="color:#55FF55">+5%</span>| |
− | Eigenschaft51= | + | Eigenschaft51=Manapoints| Eigenschaft52=<span style="color:#55FF55">+5%</span>| |
Eigenschaft61=| | Eigenschaft61=| | ||
Eigenschaft71=| | Eigenschaft71=| |
Revision as of 08:26, 2 May 2022
The Halflings come from the green valleys in the southern regions of the borderlands.
They are known for their homeliness and can be found in any large city.
Their ability to tell tales is coveted, and always a welcome event.
Advantages - Disadvantages
Attribute Bonus
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Attack Bonus
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Defense Bonus
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Skills
- Basic Skill: Time to Eat! (at Lvl. 2)
- Secondary Skill: Undertall (at Lvl. 1), Smoke Pipe (at Lvl. 5), Story Telling (at Lvl. 8), Lunch (at Lvl. 11), Knitting (at Lvl. 12), Typical Halfling! (at Lvl. 22), Knitting (masterful) (at Lvl. 24), Ancient Wisdom (passive) (at Lvl. 28), Ancient Wisdom (offensive) (at Lvl. 28), Ancient Wisdom (defensive) (at Lvlt. 28), Summoning the Ancients (at Lvl. 30)
- Exceptional Skill: Health (at Lvl. 1), Sixth Sense (at Lvl. 1), Luck (at Lvl. 1)
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