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Skill
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Description
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Axemanship
This skill allows your character to use any axe they may find during their adventures. An axe is not what you would call a defensive weapon, so parrying is not as effective as it would be with a sword or shield.
basic skill for: Barbarian (min lvl. 1)
secondary skill for: Knight (min lvl. 16) Gladiator (min lvl. 2)
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type
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attack
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preliminary round
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no
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target
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one enemy
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Max. opponents affected
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Max. characters affected
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mana cost
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-
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item
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axe
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attack type
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melee
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attack
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dx,st
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defense
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dx,st
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damage
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st,pe
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initiative
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healing
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skill class
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Close Combat
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Effect on heroes with this skill
These bonuses and malus are effective when the hero has reached at least rank 1 in this skill (unless otherwise specified).
Armor Bonus
Damage Type
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Attack Type
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Armor (r)
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{{{Armor12}}}
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{{{Armor13}}}
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{{{Armor22}}}
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{{{Armor23}}}
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{{{Armor32}}}
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{{{Armor33}}}
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{{{Armor42}}}
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{{{Armor43}}}
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{{{Armor52}}}
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{{{Armor53}}}
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{{{Armor62}}}
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{{{Armor63}}}
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{{{Armor72}}}
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{{{Armor73}}}
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{{{Armor82}}}
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{{{Armor83}}}
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{{{Armor92}}}
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{{{Armor93}}}
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{{{Armor102}}}
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{{{Armor103}}}
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(r) with normal / good / critical hits
Damage bonus
Damage Type
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Attack Type
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Damage Bonus (r)
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{{{Damage12}}}
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{{{Damage13}}}
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{{{Damage22}}}
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{{{Damage23}}}
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{{{Damage32}}}
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{{{Damage33}}}
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{{{Damage42}}}
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{{{Damage43}}}
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{{{Damage52}}}
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{{{Damage53}}}
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{{{Damage62}}}
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{{{Damage63}}}
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{{{Damage72}}}
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{{{Damage73}}}
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{{{Damage82}}}
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{{{Damage83}}}
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{{{Damage92}}}
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{{{Damage93}}}
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{{{Damage102}}}
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{{{Damage103}}}
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(r) with normal / good / critical hits
(z) additionally - when damage of this type is dealt
Attribute bonus
Attribute
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Modifier
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Duration
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{{{Attribute12}}}
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{{{Attribute13}}}
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{{{Attribute22}}}
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{{{Attribute23}}}
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{{{Attribute32}}}
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{{{Attribute33}}}
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{{{Attribute42}}}
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{{{Attribute43}}}
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{{{Attribute52}}}
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{{{Attribute53}}}
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{{{Attribute62}}}
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{{{Attribute63}}}
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{{{Attribute72}}}
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{{{Attribute7}}}
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{{{Attribute82}}}
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{{{Attribute83}}}
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{{{Attribute92}}}
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{{{Attribute93}}}
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{{{Attribute102}}}
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{{{Attribute103}}}
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Bonus on the level of the skill
Skill
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Modifier
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{{{Skill12}}}
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{{{Skill22}}}
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{{{Skill32}}}
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{{{Skill42}}}
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{{{Skill52}}}
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{{{Skill62}}}
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{{{Skill72}}}
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{{{Skill82}}}
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{{{Skill92}}}
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{{{Skill102}}}
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Bonus for the effect of the skill
Skill
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Modifier
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{{{Effect12}}}
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{{{Effect22}}}
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{{{Effect32}}}
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{{{Effect42}}}
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{{{Effect52}}}
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{{{Effect62}}}
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{{{Effect72}}}
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{{{Effect82}}}
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{{{Effect92}}}
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{{{Effect102}}}
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Attack bonnus
Attack type
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Modifier
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{{{Attack12}}}
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{{{Attack22}}}
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{{{Attack32}}}
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{{{Attack42}}}
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{{{Attack52}}}
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{{{Attack62}}}
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{{{Attack72}}}
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{{{Attack82}}}
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{{{Attack92}}}
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{{{Attack102}}}
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Defense bonus
Attack type
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Modifier
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Duration
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melee
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-25% (a)
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{{{Defense13}}}
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{{{Defense22}}}
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{{{Defense23}}}
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{{{Defense32}}}
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{{{Defense33}}}
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{{{Defense42}}}
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{{{Defense43}}}
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{{{Defense52}}}
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{{{Defense53}}}
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{{{Defense62}}}
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{{{Defense63}}}
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{{{Defense72}}}
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{{{Defense73}}}
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{{{Defense82}}}
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{{{Defense83}}}
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{{{Defense92}}}
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{{{Defense93}}}
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{{{Defense102}}}
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{{{Defense103}}}
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<div class
(a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending.="hiddenStructure">
(a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending.
The
Attackroll is: 2 x
Dx +
St + 2 x Axemanship
The
Defenseroll is: 2 x
Dx +
St + 2 x Axemanship
The
Damageroll is:
St / 2 +
Pe / 3 + Axemanship/ 2
Each roll will deviate randomly up or down.
General Infos
Axemanship is the primary skill for Barbarians, although Gladiators and Knights have the skill too.
With Axemanship the hero can attack one enemy an action, and it doesn't have mana costs.
Axemanship can also be used to defend. But it is subject to a malus of 25% in that case.
Push by Items:
For example:
{{{Objets}}}
Push by Skills:
{{{Talents}}}
Back to Skills overwiew