These bonuses and malus are effective when the hero has reached at least level 1 in this skill. (unless otherwise specified).
Damage Bonus (r)
-10% / +44% / +152%(z)
(r) is added upon normal / good / critical hits as an additional effect to the weapon used. (a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending. (z) additionally - when damage of this type is dealt