Difference between revisions of "Compendium - Classes and Races - Tiram-Ag Elf"
From World of Dungeons - Enzykloplaedia
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Latest revision as of 01:40, 26 April 2022
The Tiram-Ag Elves originate from the islands that bear the same name, and are skilled at navigating the seas. Unlike their relatives from the Mag-Mor islands, they put their efforts into science and white magic. Their healers are legendary, and their mages are feared by all enemies of the light.
Advantages - Disadvantages
Attribute Bonus
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Attack Bonus
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Defense Bonus
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Skills
- Basic Skill: -
- Secondary Skill: Mystic (at Lvl. 1), Time to Eat! (at Lvl. 2), Quick Thinking (at Lvl. 6), Calligraphy (at Lvl. 12), Mental Shield (at Lvl. 13), Trance (at Lvl. 18), Typical Tiram-Ag! (at Lvl. 22), Calligraphy (masterful) (at Lvl. 24), Ancient Wisdom (passive) (at Lvl. 28), Ancient Wisdom (offensive) (at Lvl. 28), Ancient Wisdom (defensive) (at Lvl. 28), Summoning the Ancients (at Lvl. 30)
- Exceptional Skill: Sixth Sense (at Lvl. 1), Naturalist (at Lvl. 1), Agile (at Lvl. 1)
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