Difference between revisions of "Compendium - Classes and Races - Partan"

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Basis=-|
 
Basis=-|
Neben=[[Skill - Toughness|Toughness]] (at Lvl. 1), [[Skill - Time to Eat!|Time to Eat!]] (at Lvl. 2), [[Skill - Resist Heat|Resist Heat]] (at Lvl. 5), [[Skill - Smoke Blessing|Smoke Blessing]] (at Lvl. 11), [[Skill - Bonecrafting|Bonecrafting]] (at Lvl. 12), [[Skill - Sense Danger|Sense Danger]] (at Lvl. 15), [[Skill - Typical Rashani!|Typical Rashani!]] (at Lvl. 22), [[Skill - Bonecrafting (masterful)|Bonecrafting (masterful)]] (at Lvl. 24), [[Skill - Ancient Wisdom (passive)|Ancient Wisdom (passive)]] (at Lvl. 28), [[Skill - Ancient Wisdom (offensive)|Ancient Wisdom (offensive)]] (at Lvl. 28), [[Skill - Ancient Wisdom (defensive)|Ancient Wisdom (defensive)]] (at Lvl. 28), [[Skill - Summoning the Ancients|Summoning the Ancients]] (at Lvl. 30)|
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Neben=[[Skill - Time to Eat!|Time to Eat!]] (at Lvl. 3), [[Skill - Drink |Drink ]] (at Lvl. 4), [[Skill - Smoke Blessing|Smoke Blessing]] (at Lvl. 5), [[Skill - Enchanting|Enchanting]] (at Lvl. 5), [[Skill - Invigorate|Invigorate]] (at Lvl. 13), [[Skill - Smoke|Smoke]] (at Lvl. 17), [[Skill - Heritage|Heritage]] (at Lvl. 21), [[Skill - Ancient Wisdom (passive)|Ancient Wisdom (passive)]] (at Lvl. 28), [[Skill - Ancient Wisdom (offensive)|Ancient Wisdom (offensive)]] (at Lvl. 30), [[Skill - Ancient Wisdom (defensive)|Ancient Wisdom (defensive)]] (at Lvlt. 30), [[Skill - Summoning the Ancients|Summoning the Ancients]] (at Lvl. 33)|
Fremd=[[Skill - Trollblood|Trollblood]] (at Lvl. 1), [[Skill - Naturalist|Naturalist]] (at Lvl. 1), [[Skill - Luck|Luck]] (at Lvl. 1)|
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Fremd=[[Skill - Luck|Luck]] (at Lvl. 8)|
  
 
}}
 
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Latest revision as of 05:27, 6 May 2022

The few people who have lived in the fields of Rashon are known to be robust and dynamic, as well as attentive. The Partan regard the over-use of power as stupid and unnecessary. They are able to adapt to many situations, and are formidable ranged as well as magical adversaries.

Their overt realism prevents them from believing in the supernatural. This prevents them from using magery to an extent, but from time to time a Partan emerges that has passable magical skills.

A group is a necessity of life for a Partan, and this causes them to be a bit more open to social attacks.

Advantages - Disadvantages

Attribute Bonus

Eigenschaft Modifikator
Strength -1
Intelligence +1
Perception +1
Manapoints +10%
{{{Eigenschaft52}}}
{{{Eigenschaft62}}}
{{{Eigenschaft72}}}
{{{Eigenschaft82}}}
{{{Eigenschaft92}}}
{{{Eigenschaft102}}}

Attack Bonus

Angriffsart Modifikator
Ranged +1 +20% of your heroes level
Spell +1 +20% of your heroes level
{{{Angriff32}}}
{{{Angriff42}}}
{{{Angriff52}}}
{{{Angriff62}}}
{{{Angriff72}}}
{{{Angriff82}}}
{{{Angriff92}}}
{{{Angriff102}}}

Defense Bonus

Angriffssart Modifikator
Melee +1 +20% of your heroes level
Social +1 +20% of your heroes level
{{{Parade32}}}
{{{Parade42}}}
{{{Parade52}}}
{{{Parade62}}}
{{{Parade72}}}
{{{Parade82}}}
{{{Parade92}}}
{{{Parade102}}}


Skills



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