Difference between revisions of "Combat System - Melee"

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(Attack Order)
 
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== Combat Positions ==
+
outdated, see [[Combat System#Attack and Defense|Combat System - Attack and Defense]] instead
 
 
=== Melee Bonuses ===
 
The position your hero is standing in during combat determines if they receive an advantage or disadvantage during combat and defense. This pertains to melee heroes only!
 
<pre>
 
                                                defender
 
 
 
                          front  left side  right side  center  back  behind group
 
          front              0      -20%        -20%        +20%    +20%      -30%
 
          left side        +20%    -20%          0          0    -20%      -30%
 
attacker  right side      +20%        0        -20%          0    -20%      -30%
 
          center          -20%    -20%        -20%        -20%    -20%      -30%
 
          back            -20%    -20%        -20%        -20%    -20%        0
 
          behind group    +30%    +20%        +20%        +30%      0          0
 
</pre>
 
''There are no effects for the other attack types!!''
 
 
 
'''Example'''
 
* An attacker, position front, gains no bonus or malus on defenders at front.
 
* An attacker, position front, attacks defenders at the left or right side at a disadvantage (-20%), but can attack defenders at the center or back with an advantage (+20%).
 
 
 
'''Hint:''' The position ''behind group'' can not be configured under normal circumstances. You will require a skill such as Ambush to reach this position during battle.
 
=== Attack Order ===
 
Heroes specializing in melee combat are are '''not''' able to chosse in which order they attack the positions of the opponents. Only heroes with ranged attacks and magery benefit from these options.<br>A melee heroes attack order depends on their own position:
 
 
 
{| border=1 cellspacing=1 cellpadding=3
 
! | own positon
 
!colspan=6 | attack-order
 
|-
 
|front
 
|front
 
|center
 
|back
 
|left side
 
|right side
 
|behind group
 
|-
 
|left side
 
|right side
 
|front
 
|center
 
|back
 
|left side
 
|behind group
 
|-
 
|right side
 
|left side
 
|front
 
|center
 
|back
 
|right side
 
|behind group
 
|-
 
|center
 
|front
 
|center
 
|back
 
|right side
 
|left side
 
|behind group
 
|-
 
|back
 
|behind group
 
|front
 
|center
 
|right side
 
|left side
 
|back
 
|-
 
|behind group
 
|back
 
|center
 
|front
 
|right side
 
|left side
 
|behind group
 
|}
 
 
 
== Combat Tactics ==
 
 
 
=== Defensive Melee Hero ===
 
To play a melee as a defensive hero, it`s important to block the close-combat attacks of the enemies. Your strategy will be to stand in front of the group to fend off the brunt of the attacks so that your ''center'' is protected. The center is normally where the supporter heroes would stand.
 
 
 
=== Offensive Melee Hero ===
 
To play offensive, you would position your hero the the left or right flank. You are not protecting your center, but you will attack your enemies front with an advantage. Opponents standing on the left and right flanks are more likely to break through the front line to attack the center.
 

Latest revision as of 01:44, 4 March 2010

outdated, see Combat System - Attack and Defense instead

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