Difference between revisions of "Combat System - Hit And Damage Calculation"

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==Attack Roll==
+
outdated, see [[Combat System#Attack and Defense|Combat System - Attack and Defense]] instead
 
 
The basic attack roll is:
 
 
 
2 * primary attack attribute + 1 * secondary attack attribute + 2 * skill level
 
 
 
 
 
===Example: Brawling===
 
 
 
Brawling has dexterity as its primary attack talent, and agility as its secondary attack attribute.
 
 
 
If your hero has 3 dexterity, 5 agility and rank 8 brawling, the average attack roll is:
 
<pre>
 
2*dexterity + 1*agility + 2*brawling
 
=2*3 + 1*5 + 2*8
 
=6 + 5 + 16
 
=27
 
</pre>
 
(note: some items lend an additional bonus or malus to this value)
 
(note: each roll will deviate randomly up or down)
 
 
 
Your opponents defense [[Combat System - Parry Attacks|defense roll]] is calculated in a similar manner.
 
 
 
Your opponent may use 2 skills for parrying your attack([http://info.world-of-dungeons.net/wod/spiel/hero/skill.php?key=ZG9kZ2UgYmxvdyAg Dodge blow], 
 
[http://info.world-of-dungeons.net/wod/spiel/hero/skill.php?key=dXNlIHNoaWVsZCAg Use shield]) or just natural defenses. See [[Combat System - Parry Attacks|defense roll]] to find out which attributes are used.
 
 
 
If your opponent is using [http://info.world-of-dungeons.net/wod/spiel/hero/skill.php?key=ZG9kZ2UgYmxvdyAg Dodge blow] and has 4 dexterity, 6 agility and rank 6 dodge blow, the average defense roll is:
 
<pre>
 
(2*dexterity + 1*agility + 2*dodge blow)*1.1
 
=(2*4 + 1*6 + 2*6)*1.1
 
=(8 + 6 + 12)*1.1
 
=26*1.1=28 (calculations in WoD are always rounded down)
 
</pre>
 
(note: some items lend an additional bonus or malus to this value)
 
(note: each roll will deviate randomly up or down)
 
 
 
If the attackers roll is higher than the defenders, the damage roll will be initiated.
 
 
 
==Damage Roll==
 
 
 
The basic damage roll is:
 
 
 
primary damage attribute / 2 + secondary damage attribute / 3 + skill level / 2
 
 
 
 
 
===Example: Brawling===
 
 
 
Brawling has strength as its primary damage attribute, and constitution as its secondary damage attribute.
 
 
 
If your hero has 4 strength, 6 constitution and level 8 brawling, the average damage roll is:
 
<pre>
 
strength/2 + constitution/3 + brawling/2
 
=4/2 + 6/3 + 8/2
 
= 2 + 2 + 4
 
= 8
 
</pre>
 
(note: some items lend an additional bonus or malus to this value)
 
 
 
Effects of spells and skills are calculated in a similar manner.
 
 
 
 
==Test Rolls==
 
 
 
After the average value has been determined, there will be a simulated dice roll.
 
Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down.
 
 
 
Example:
 
 
 
{| border=0 cellspacing=0 cellpadding=5
 
| '''die'''
 
| '''average'''
 
| '''value'''
 
|-
 
|D3
 
|1
 
|0, 1, 2
 
|-
 
|D5
 
|2
 
|0 - 4
 
|-
 
|D7
 
|3
 
|0 - 6
 
|-
 
|D9
 
|4
 
|0 - 8
 
|-
 
|D11
 
|5
 
|0 - 10
 
|-
 
|D13
 
|6
 
|0 - 12
 
|-
 
|D15
 
|7
 
|0 - 14
 
|-
 
|...
 
|...
 
|...
 
|-
 
|D (2 X +1)
 
|X
 
|0 - 2 X
 
|-
 
 
 
|}
 
 
 
 
 
 
 
Depending on the average value of the test roll more than one die will be used.
 
A D15 is usually the maximum dice value (dice value from 0 to 14)
 
There will never be more than 6 similar dice at any given time.
 
To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.
 
 
 
 
 
Example:
 
 
 
{| border=0 cellspacing=0 cellpadding=5
 
| '''average'''
 
| '''die'''
 
|-
 
|1
 
|D3
 
|-
 
|2
 
|D5
 
|-
 
|...
 
|...
 
|-
 
|7
 
|D15
 
|-
 
|8
 
|D15 + D3
 
|-
 
|9
 
|D15 + D5
 
|-
 
|10
 
|D15 + D7
 
|-
 
|...
 
|...
 
|-
 
|14
 
|2 D15
 
|-
 
|15
 
|2 D15 + D3
 
|-
 
|16
 
|2 D15 + D5
 
|-
 
|...
 
|...
 
|-
 
|42         
 
|6 D15
 
|-
 
|43           
 
|6 D15 + D3
 
|-
 
|44           
 
|6 D15 + D5
 
|-
 
|46           
 
|6 D15 + D7
 
|-
 
|47           
 
|6 D15 + D9
 
|-
 
|48           
 
|6 D17
 
|-
 
|49           
 
|6 D17 + D3
 
|-
 
|50           
 
|6 D17 + D5
 
|-
 
|...         
 
|...
 
|-
 
|53           
 
|6 D17 + D11
 
|-
 
|54           
 
|6 D19
 
|-
 
|55           
 
|6 D19 + D3
 
|-
 
|...         
 
|...
 
|-
 
 
 
|}
 

Latest revision as of 01:43, 4 March 2010

outdated, see Combat System - Attack and Defense instead

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