Compendium - Classes and Races - Woodlander
From World of Dungeons - Enzykloplaedia
Revision as of 00:13, 11 November 2009 by Jester (talk | contribs) (Protected "Compendium - Classes and Races - Woodlander" [edit=sysop:move=sysop] [cascading])
The Woodlanders in the south have made their way through the swamps and jungles of Samarkesh.
They are at home in nature and are less susceptible to disease. They are also very curious and are easy to unnerve.
Advantages - Disadvantages
Attribute Bonus
|
Attack Bonus
|
Defense Bonus
|
Skills
- Basic Skill: -
- Secondary Skill: Sixth Sense (at Lvl. 1), Time to Eat! (at Lvl. 2), Power of Earth (at Lvl. 6), Silent Movement (at Lvl. 8), Engrave Glyphs (at Lvl. 12), Earth Dagger (at Lvl. 14), Typical Woodlander! (at Lvl. 22), Engrave Glyphs (masterful) (at Lvl. 24), Ancient Wisdom (passive) (at Lvl. 28), Ancient Wisdom (offensive) (at Lvl. 28), Ancient Wisdom (defensive) (at Lvl. 28), Summoning the Ancients (at Lvl. 30)
- Exceptional Skill: Naturalist (at Lvl. 1), Mystic (at Lvl. 1), Agile (at Lvl. 1)
Back to Classes and Races