Compendium - Classes and Races - Shaman
The Shaman is a very versatile hero class. One of the reasons for this versatility is the three different animal totems that a shaman can follow - the eagle, the bear or the snake. Away from these totems, there are many ways to combine skills. How you play your shaman in detail always depends on the respective group and your own preferences . The great versatility of the shaman is not only its attraction, but also its difficulty, which is why this hero class is more suitable for experienced and demanding players.
Most shamans are adorned with splendid Tattoos that they like to display and therefore wear no armor on their torso and legs. You can only remove the tattoos by using a reset point. To compensate, shamans start with 5 additional reset points. You can buy tattoo ashes and new tattoos at any time from Claudius Goldsack at the market. There are three different symbols, each with seven different colors. Each symbol represents one of the three animal totems that a shaman can follow: the block symbolizes the bear, the line the snake, and the dot the eagle.
Contents
Skills
Shaman's Special Skills
Attack
- Taloned Hand: While other classes are proficient in unarmed combat, Shaman attack with her taloned hand instead. This is also definitely not an embarrassment attack! With the skill "Sharp Claws" their effect is further increased.
- Hailstone, hailstone: a shaman can invoke the forces of nature and attack opponents with powerful hailstones.
- Blowgun single shot/multiple shot: the silent attack with a Blowgun does not cause direct damage, but it can weaken the opponents with various poisons and even kill them slowly!
Support
- Soothing Words: The forces of nature can also be used to heal fellow combatants and yourself.
- Hyena's call/laugh: a shaman can frighten animals by imitating a hyena.
- Loyal Companion, Nature's Call: allows you to summon one or more animal companions to aid you in battle. You will need a Mark of Bonding and, for Nature's Lure, an additional Lure. With the command "Sit!" can you restrain your animals Since the Mark of Bond can only be activated once per dungeon, you can only summon one or more animals. Animals attracted by the lure call consume some of your mana every turn, if you can't spare it, they disappear.
- Alternative medicine: you can use it to strengthen yourself with Herb Brew.
- Prepare herbal tea: your fellow combatants will surely be happy about a delicious Herbal Tea!
General Skills
- Knife Fighting: A knife is a useful tool in the wilderness, so shamans learn knife handling at an early age.
- Take healing potion, take mana potion, eat something first!, drink, apply buff/weak artefact: These skills are available to all classes, including the shaman.
- Dodge Slash, Dodge Missile, Magic Resistance, Strong Will: Parry
- Mana Regeneration, Asceticism: help you stock up on mana.
- Reaction: this allows you to get more Actions.
- Mark Target: lowers an opponent's ranged parry.
- Ambush, Detect Ambush, Star Favor.
- Vigilance: Ability to Initiative.
- Wisdom, Willpower, Authority, Eagle Eye: increase the corresponding Traits.
Nature Skills
Creature skills are heavily influenced by tattoos, each strengthening one totem and weakening the other two. Therefore it is only possible with difficulty to unite more than one being in oneself. Each of the three totems can be cast on yourself, the group, or your teammates (like group but with more targets). This makes it possible to cast two buffs on your teammates and even three on yourself. In addition to these general skills, each totem animal has special skills that also belong to that path:
Way of the Eagle
Essence skills from Way of the Eagle increase Perception and ranged attack roll while reducing mana regeneration. The self buff also boosts the ranks of the Blowgun attack.
- Flight of the eagle: an eagle is fast, very fast. This increases your initiative and speed and strengthens you in close combat.
- Eagle's Vision: an eagle will be taken by surprise, increasing your parry against ambushes and ranged attacks.
Way of the Bear
The essence skills of Way of the Bear increase strength and attack roll in melee combat, also at the expense of mana regeneration.
- Bear's Rage: an angry bear is dangerous... with this skill you can strengthen yourself for close combat and get more actions, but at the expense of parries.
- Bear's Tenacity: this makes an opponent tough and resilient.
Way of the Serpent
The essence skills of Way of the Serpent increase Intellect and Charisma, attack roll for social attacks and spells, and unlike the other two totems, increase mana regeneration .
- Cobra's Gaze: a powerful social attack that can freeze your opponents.
- Skinning of the snake: a comrade-in-arms can be put into a state of rigidity, from which he awakens with new strength.
Trances
The trances have a special role among the shaman's skills. They are divided into two types of skills:
- The trances themselves, light trance and deep trance. They increase actions for a short time, but after a light trance you are dazed for a round, after a deep trance you can no longer participate in the rest of the fight. Direct attacks are impossible while in a trance, and your parries suffer as well.
- The four skills Rapture Power, Ghostly Rage, Ghostly Flight, and Spirit's Refreshment can only be leveled to 1, but receive high bonuses from the trance. As a result, you can only use these skills effectively while in a trance. These skills each have short-term effects that can ease certain levels, and long-term effects that freeze the entire dungeon - but prevent you from benefiting from the short-term effects more than once. Rapture Power itself offers few bonuses, but can also be used with Rupture Paraphernalia.
Here it is important to weigh up which trance bonuses your group needs and when the trances can be used.
Gifts
At level 21, you can choose one of three Feed Lines.
- Guardian/in the old ways
- The keeper specializes in trances, herbal brews and herbal teas and also offers good bonuses for mana and mana regeneration. As the main supporter, this is your first choice.
- Lord of Nature
- This talent chain provides bonuses to the Shaman's force of nature attacks, strengthens your summoned animals, and has another force of nature attack in its repertoire that you can use to weaken opponents. If you are a full-time hagler (or earth dagger) you should choose this.
- Huntress in the Night
- As a hunter, you get bonuses to claw and blowgun attacks, as well as creature skills. This talent strand is recommended for offensive alignments that use the appropriate attacks.
Skill Distribution
A shaman has more skills than any other class and there are few that are mutually exclusive, these are the essence skills. Otherwise, you can combine any totem with any type of attack, and any shaman with a Mark of Bond can summon animals. The trances and herbal teas are also open to every shaman. This gives you a multitude of options. Basically, it is advisable to go into a broader range with a shaman. Even a weak animal catches at least one hitfrom , the trances are at least a nice buff even at low levels and can save the day at higher levels, the nature skills are always welcome buffs in your group and in between you can also attack or heal.
You can see some examples in the shaman forum, the gateway to the spirit world.
Race Choice
The choice of race mainly depends on your preferred attack type :
- If you use a blowgun, bonuses for ranged combat and on perception are interesting. Borderlands and Mag-Mor Elves are good choices.
- As a melee fighter with the clawed hand, you primarily need speed, plus strength for the attack, intelligence and constitution increase your damage. The typical melee races are Dinturan, Kerasi and Dwarves.
- When hailing, willpower is most important. A woodsman has a unique bonus to force of nature attacks, while a gnome allows use of rock crystals as Ice Crystal.
- As a support, you are mainly interested in the initiative bonus that a race can offer via the Agile skill, bonuses to perception and speed are also welcome. A Rashani can increase trances by smoking pipe. A Tirem-Ag-Elf is a little better at handling herbs.
Basically, you have a lot of freedom and it can often be an advantage to be able to use a certain folk skill for the group.
Items
A shaman's gear is as varied as his ways of playing it, so not all of the items in question can be listed here. However, there is a very extensive and informative collection of important items for the shaman in the shaman forum. Here are a few links to articles describing item classes that are (also) useful for a shaman:
- Arcane Tools
- Blowguns and arrows for blowgun as ammo
- Ice Crystals
- Herbal Brew *[[Item Class
- Herbal Teas|Herbal Teas]]
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