Difference between revisions of "Combat System - Parry Attacks"
From World of Dungeons - Enzykloplaedia
m (Protected "Combat System - Parry Attacks" [edit=sysop:move=sysop] [cascading]) |
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− | When attacked, a saving throw. The opponent attempts to guard themselves from being hit. | + | When attacked, a saving throw. The opponent attempts to guard themselves from being hit. As default the values are calculated with the attributes listed below. |
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If the defender has configured their defensive skills in the settings '''[[Hero - Settings | hero => settings => general => defense]]''', the appropriate skill is used for the saving throw. Heroes may attempt saving throws with skills against melee, ranged, magic, and social attacks. | If the defender has configured their defensive skills in the settings '''[[Hero - Settings | hero => settings => general => defense]]''', the appropriate skill is used for the saving throw. Heroes may attempt saving throws with skills against melee, ranged, magic, and social attacks. | ||
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| ''melee attack:'' | | ''melee attack:'' | ||
+ | | [[Attributes - Dexterity | dexterity]] | ||
| [[Attributes - Agility | agility]] | | [[Attributes - Agility | agility]] | ||
− | |||
|- | |- | ||
| ''ranged attack:'' | | ''ranged attack:'' |
Revision as of 19:44, 4 December 2009
When attacked, a saving throw. The opponent attempts to guard themselves from being hit. As default the values are calculated with the attributes listed below.
If the defender has configured their defensive skills in the settings hero => settings => general => defense, the appropriate skill is used for the saving throw. Heroes may attempt saving throws with skills against melee, ranged, magic, and social attacks.
If no skill is specified, a skill level of 0 is used with the following attributes:
type | 1st attribute | 2nd attribute |
melee attack: | dexterity | agility |
ranged attack: | agility | perception |
spell attack: | willpower | intelligence |
social attack: | willpower | charisma |
ambush: | perception | intelligence |
activate trap: | perception | agility |
explosion or blast: | agility | perception |
force of nature: | willpower | agility |
disease: | constitution | charisma |
magic projectile attack: | intelligence | agility |
curse attack: | charisma | willpower |