Difference between revisions of "Combat System - Parry Attacks"
From World of Dungeons - Enzykloplaedia
(New page: When attacked, a saving throw. The opponent attempts to guard themselves from being hit. The values are calculated with the attributes listed below. <br> If the defender has configured the...) |
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Revision as of 12:29, 30 April 2008
When attacked, a saving throw. The opponent attempts to guard themselves from being hit. The values are calculated with the attributes listed below.
If the defender has configured their defensive skills in the settings hero => settings => general => defense, the appropriate skill is used for the saving throw. Heroes may attempt saving throws with skills against melee, ranged, magic, and social attacks.
If no skill is specified, a skill level of 0 is used with the following attributes:
type | 1st attribute | 2nd attribute |
melee attack: | agility | dexterity |
ranged attack: | agility | perception |
spell attack: | willpower | intelligence |
social attack: | willpower | charisma |
ambush: | perception | intelligence |
activate trap: | perception | agility |
explosion or blast: | agility | perception |
force of nature: | willpower | agility |
disease: | constitution | charisma |
magic projectile attack: | intelligence | agility |
curse attack: | charisma | willpower |