Difference between revisions of "Combat System - Parry Attacks"

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When attacked, a saving throw. The opponent attempts to guard themselves from being hit. As default the values are calculated with the attributes listed below.
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outdated, see [[Combat System#Attack and Defense|Combat System - Attack and Defense]] instead
<br>
 
If the defender has configured their defensive skills in the settings '''[[Hero - Settings | hero => settings => general => defense]]''', the appropriate skill is used for the saving throw. Heroes may attempt saving throws with skills against melee, ranged, magic, and social attacks.
 
<br>
 
If no skill is specified, a skill level of 0 is used with the following attributes:
 
 
 
{| border=0 cellspacing=0 cellpadding=3
 
| '''type'''
 
| '''1<sup>st</sup> attribute'''
 
| '''2<sup>nd</sup> attribute'''
 
|-
 
| ''melee attack:''
 
| [[Attributes - Dexterity | dexterity]]
 
| [[Attributes - Agility | agility]]
 
|-
 
| ''ranged attack:''
 
| [[Attributes - Agility | agility]]
 
| [[Attributes - Perception|perception]]
 
|-
 
| ''spell attack:''
 
| [[Attributes - Willpower|willpower]]
 
| [[Attributes - Intelligence|intelligence]]
 
|-
 
| ''social attack:''
 
| [[Attributes - Willpower|willpower]]
 
| [[Attributes - Charisma|charisma]]
 
|-
 
| ''ambush:''
 
| [[Attributes - Perception|perception]]
 
| [[Attributes - Intelligence|intelligence]]
 
|-
 
| ''activate trap:''
 
| [[Attributes - Perception|perception]]
 
| [[Attributes - Agility | agility]]
 
|-
 
| ''explosion or blast:''
 
| [[Attributes - Agility | agility]]
 
| [[Attributes - Perception|perception]]
 
|-
 
| ''force of nature:''
 
| [[Attributes - Willpower|willpower]]
 
| [[Attributes - Agility | agility]]
 
|-
 
| ''disease:''
 
| [[Attributes - Constitution|constitution]]
 
| [[Attributes - Charisma|charisma]]
 
|-
 
| ''magic projectile attack:''
 
| [[Attributes - Intelligence|intelligence]]
 
| [[Attributes - Agility | agility]]
 
|-
 
| ''curse attack:''
 
| [[Attributes - Charisma|charisma]]
 
| [[Attributes - Willpower|willpower]]
 
|}
 

Latest revision as of 00:43, 4 March 2010

outdated, see Combat System - Attack and Defense instead

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