<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://world-of-dungeons.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Dungeon_Guide</id>
	<title>Dungeon Guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://world-of-dungeons.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Dungeon_Guide"/>
	<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;action=history"/>
	<updated>2026-04-06T07:31:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=1868&amp;oldid=prev</id>
		<title>Jester at 14:19, 5 June 2010</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=1868&amp;oldid=prev"/>
		<updated>2010-06-05T14:19:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:19, 5 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot; &gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items can also be a trigger for a specific dungeon. This means they unlock a bonus level or an extra reward if carried while visiting the dungeon. It is always good to read the item description. Hints about triggers might also be found in the official game forum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items can also be a trigger for a specific dungeon. This means they unlock a bonus level or an extra reward if carried while visiting the dungeon. It is always good to read the item description. Hints about triggers might also be found in the official game forum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;See also&amp;lt;/span&amp;gt; ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Group - Dungeons|Dungeons]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=1867&amp;oldid=prev</id>
		<title>Jester at 14:14, 5 June 2010</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=1867&amp;oldid=prev"/>
		<updated>2010-06-05T14:14:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:14, 5 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Introduction&amp;lt;/span&amp;gt; =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;= &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Introduction&amp;lt;/span&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fact that the word &amp;quot;Dungeons&amp;quot; is part of the game title points to their importance in the game. Therefore, the biggest part of the game consists of visiting dungeons and making a group of heroes ready to finish them successfully. A group can find important items in dungeons, which can be an improvement to the group's equipment or can be sold for some extra gold. Another important gain consists of experience points ( [[image:ep.gif]] ) and fame ( [[image:fame_small.gif]] ). The [[image:ep.gif]] are used to raise the heroes' skills and make the heroes stronger so that they are ready for even harder dungeons. Fame is needed as a common requirement for a number of stronger items. More about items and equipment can be found here [[Trading and Selling]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fact that the word &amp;quot;Dungeons&amp;quot; is part of the game title points to their importance in the game. Therefore, the biggest part of the game consists of visiting dungeons and making a group of heroes ready to finish them successfully. A group can find important items in dungeons, which can be an improvement to the group's equipment or can be sold for some extra gold. Another important gain consists of experience points ( [[image:ep.gif]] ) and fame ( [[image:fame_small.gif]] ). The [[image:ep.gif]] are used to raise the heroes' skills and make the heroes stronger so that they are ready for even harder dungeons. Fame is needed as a common requirement for a number of stronger items. More about items and equipment can be found here [[Trading and Selling]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=1866&amp;oldid=prev</id>
		<title>Jester at 14:14, 5 June 2010</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=1866&amp;oldid=prev"/>
		<updated>2010-06-05T14:14:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:14, 5 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guide to dungeon scheduling and strategies&lt;/del&gt;&amp;lt;/span&amp;gt; =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Introduction&lt;/ins&gt;&amp;lt;/span&amp;gt; =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fact that the word &amp;quot;Dungeons&amp;quot; is part of the game title points to their importance in the game. Therefore, the biggest part of the game consists of visiting dungeons and making a group of heroes ready to finish them successfully. A group can find important items in dungeons, which can be an improvement to the group's equipment or can be sold for some extra gold. Another important gain consists of experience points ( [[image:ep.gif]] ) and fame ( [[image:fame_small.gif]] ). The [[image:ep.gif]] are used to raise the heroes' skills and make the heroes stronger so that they are ready for even harder dungeons. Fame is needed as a common requirement for a number of stronger items. More about items and equipment can be found here [[Trading and Selling]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fact that the word &amp;quot;Dungeons&amp;quot; is part of the game title points to their importance in the game. Therefore, the biggest part of the game consists of visiting dungeons and making a group of heroes ready to finish them successfully. A group can find important items in dungeons, which can be an improvement to the group's equipment or can be sold for some extra gold. Another important gain consists of experience points ( [[image:ep.gif]] ) and fame ( [[image:fame_small.gif]] ). The [[image:ep.gif]] are used to raise the heroes' skills and make the heroes stronger so that they are ready for even harder dungeons. Fame is needed as a common requirement for a number of stronger items. More about items and equipment can be found here [[Trading and Selling]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=742&amp;oldid=prev</id>
		<title>Jester at 22:52, 11 October 2009</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=742&amp;oldid=prev"/>
		<updated>2009-10-11T22:52:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:52, 11 October 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot; &gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Item drops&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Item drops&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In dungeons you can find pretty valuable items, which can be sold, traded, or used in the group. This process is called &amp;quot;Drop&amp;quot;. The most valuable drops, called the uniques, are bound to a specific dungeon, at least in many cases. There are also unique items that have a certain drop rate in a group of dungeons. The usage of the uniques is limited, so they can only carried once by a hero or even once in group.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In dungeons you can find pretty valuable items, which can be sold, traded, or used in the group. This process is called &amp;quot;Drop&amp;quot;. The most valuable drops, called the uniques, are bound to a specific dungeon, at least in many cases. There are also unique items that have a certain drop rate in a group of dungeons. The usage of the uniques is limited, so they can only carried once by a hero or even once in group.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you get to know an interesting item, you should find out where it drops. Therefore, you can consider this thread in the forum for more information about this issue: [http://aberon.world-of-dungeons.net/wod/spiel/forum/viewtopic.php?id=55181&amp;amp;board=kein| Dungeon Uniques And Where To Find Them]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you get to know an interesting item, you should find out where it drops. Therefore, you can consider this thread in the forum for more information about this issue: [http://aberon.world-of-dungeons.net/wod/spiel/forum/viewtopic.php?id=55181&amp;amp;board=kein| Dungeon Uniques And Where To Find Them]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, each hero can carry a maximum of 10 items out of a dungeon. If more than 10 items are found, the hero needs to choose which ones to keep and which ones to leave behind. This maximum quota also counts for the following dungeon visits, so be careful. Each time you click on your storage after a dungeon run, the counter is resetted. If you don't empty your dungeon loots regularly, you will only lose items if you find more than 10 items in one dungeon run.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, each hero can carry a maximum of 10 items out of a dungeon. If more than 10 items are found, the hero needs to choose which ones to keep and which ones to leave behind. This maximum quota also counts for the following dungeon visits, so be careful. Each time you click on your storage after a dungeon run, the counter is resetted. If you don't empty your dungeon loots regularly, you will only lose items if you find more than 10 items in one dungeon run.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is another maximum of 50 items if you don't reset the counter. If you reach this border, you won't find any common items until you click on your storage and sort out what you want to leave behind. So it is strongly recommended not to let this happen. Unique items are still collected and will be put into the Treasure Vault automatically.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is another maximum of 50 items if you don't reset the counter. If you reach this border, you won't find any common items until you click on your storage and sort out what you want to leave behind. So it is strongly recommended not to let this happen. Unique items are still collected and will be put into the Treasure Vault automatically.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each hero also has an overall maximum of items he can keep. For premium accounts, the limit is set to 6000 items and non-premium accounts can keep only up to 600 items. Reaching this limit has the same result as the one just described.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each hero also has an overall maximum of items he can keep. For premium accounts, the limit is set to 6000 items and non-premium accounts can keep only up to 600 items. Reaching this limit has the same result as the one just described.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items can also be a trigger for a specific dungeon. This means they unlock a bonus level or an extra reward if carried while visiting the dungeon. It is always good to read the item description. Hints about triggers might also be found in the official game forum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items can also be a trigger for a specific dungeon. This means they unlock a bonus level or an extra reward if carried while visiting the dungeon. It is always good to read the item description. Hints about triggers might also be found in the official game forum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=741&amp;oldid=prev</id>
		<title>Jester: /* Guide to success in dungeons */</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=741&amp;oldid=prev"/>
		<updated>2009-10-11T22:51:35Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guide to success in dungeons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:51, 11 October 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Guide to success in dungeons&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Guide to success in dungeons&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A more advanced group surely wants to know how to master all these challenging dungeons as fast as possible. The most important thing for this goal is the used strategy for the dungeon. If one talks about the dungeon strategy he means the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set of configs &lt;/del&gt;for each level for each group member. This is just a list that says what skill should be used in pre-round of level xy and which one should be set for the main round action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A more advanced group surely wants to know how to master all these challenging dungeons as fast as possible. The most important thing for this goal is the used strategy for the dungeon. If one talks about the dungeon strategy he means the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;settings &lt;/ins&gt;for each level for each group member. This is just a list that says what skill should be used in pre-round of level xy and which one should be set for the main round action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will also stumble upon the terms &amp;quot;buff&amp;quot; and &amp;quot;debuff&amp;quot; when talking about strategies. A buff is a skill that is used to strengthen one or more heroes. On the other side, a debuff is a skill that weakens one or more enemies. Those two classes of skills are very important in terms of strategies, and the main part of the strategy consists of these skills. Another popular term is &amp;quot;rolls&amp;quot; which is used for attack rolls, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defence &lt;/del&gt;rolls or initiative rolls. It is compared to a dice roll because the actual value of the roll can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;diver &lt;/del&gt;according to a fixed percentage range and, therefore, a certain part of the result is random.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will also stumble upon the terms &amp;quot;buff&amp;quot; and &amp;quot;debuff&amp;quot; when talking about strategies. A buff is a skill that is used to strengthen one or more heroes. On the other side, a debuff is a skill that weakens one or more enemies. Those two classes of skills are very important in terms of strategies, and the main part of the strategy consists of these skills. Another popular term is &amp;quot;rolls&amp;quot; which is used for attack rolls, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defense &lt;/ins&gt;rolls or initiative rolls. It is compared to a dice roll because the actual value of the roll can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;diverse &lt;/ins&gt;according to a fixed percentage range and, therefore, a certain part of the result is random.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The positioning of the heroes is also very important. Normally there is one blocker located at the front. He receives most of the hits from the enemies and is supported by the other heroes to push his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defences &lt;/del&gt;as high as possible. The detailed placement strongly depends on the enemies you face in the dungeon you want to visit. The melee enemies are bound to a fixed order of positions they can attack, whereas ranged or magic attackers can attack every position but might be limited to a few.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The positioning of the heroes is also very important. Normally there is one blocker located at the front. He receives most of the hits from the enemies and is supported by the other heroes to push his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defense &lt;/ins&gt;as high as possible. The detailed placement strongly depends on the enemies you face in the dungeon you want to visit. The melee enemies are bound to a fixed order of positions they can attack, whereas ranged or magic attackers can attack every position but might be limited to a few.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One main rule for hero positioning is that you should position your weakest heroes where they get hit the fewest of all. It is also a good idea to place attackers with high specific &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defences&lt;/del&gt;, for example ranged &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defence&lt;/del&gt;, on a position where this attack type will hit. Another thing to mention is that you should consider the number of heroes at one spot. Most of the support skills are limited in number of targets so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;placing &lt;/del&gt;fewer heroes on one position leads to a better chance to support them all at once. Also separating melee and ranged attackers can lead to a more effective offensive support.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One main rule for hero positioning is that you should position your weakest heroes where they get hit the fewest of all. It is also a good idea to place attackers with high specific &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defense&lt;/ins&gt;, for example ranged &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defense&lt;/ins&gt;, on a position where this attack type will hit. Another thing to mention is that you should consider the number of heroes at one spot. Most of the support skills are limited in number of targets so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;positioning &lt;/ins&gt;fewer heroes on one position leads to a better chance to support them all at once. Also separating melee and ranged attackers can lead to a more effective offensive support.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Concerning positioning you should also keep &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in mind &lt;/del&gt;the melee attack modifiers and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defence &lt;/del&gt;bonuses&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;[[Combat System - Melee]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Concerning positioning&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;you should also keep the melee attack modifiers and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defense &lt;/ins&gt;bonuses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in mind. See &lt;/ins&gt;[[Combat System - Melee]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The most &lt;/del&gt;experienced groups define a strategy before the first dungeon visit, based on their former knowledge and older dungeon reports. If you don't have access to this kind of information you should develop the strategy based on your own visits. So constantly improving the levels you fail will lead to a successful visit and a well working strategy. That way you also get a feeling of which skills and consumables are more effective. This also improves the chance of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setting up &lt;/del&gt;a good standard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;config &lt;/del&gt;for visiting unknown dungeons for the first time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most &lt;/ins&gt;experienced groups define a strategy before the first dungeon visit, based on their former knowledge and older dungeon reports. If you don't have access to this kind of information you should develop the strategy based on your own visits. So constantly improving the levels you fail &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;will lead to a successful visit and a well working strategy. That way you also get a feeling of which skills and consumables are more effective. This also improves the chance of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;preparing &lt;/ins&gt;a good standard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;settings &lt;/ins&gt;for visiting unknown dungeons for the first time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you don't have old reports available analyze your former visits. Here are some questions that you should ask yourself while browsing the dungeon reports:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you don't have old reports available&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;analyze your former visits. Here are some questions that you should ask yourself while browsing the dungeon reports:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* why did the group fail?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* why did the group fail?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* is the positioning right or can more heroes survive on other positions?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* is the positioning right or can more heroes survive on other positions?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* are there better defensive support skills or better consumables? (&amp;quot;we need to block their attacks better&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* are there better defensive support skills or better consumables? (&amp;quot;we need to block their attacks better&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* are there better offensive support skills or other useful weapons? (&amp;quot;we need to hit them more often&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* are there better offensive support skills or other useful weapons? (&amp;quot;we need to hit them more often&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* is the attack order of ranged and magic attacks the best possible? (&amp;quot;we need to hit the right enemies first&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* is the attack order of ranged and magic attacks the best possible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way&lt;/ins&gt;? (&amp;quot;we need to hit the right enemies first&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* are there more dangerous attacks so that the support should rather focus on them instead of others?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* are there more dangerous attacks so that the support should rather focus on them instead of others?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* is the whole dungeon too dangerous for our current &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hero &lt;/del&gt;level?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* is the whole dungeon too dangerous for our current &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes' &lt;/ins&gt;level?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* where can we save consumables? (&amp;quot;are there pushes we don't really need?&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* where can we save consumables? (&amp;quot;are there pushes we don't really need?&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To improve the strategy the group must get to know the effects of all available skills and consumables. Only if a group knows what it is able to do, it can create an effective strategy. A very good way to learn the effects of skills is to browse the skill lists of the classes and races of the group members. If something looks interesting it is important if the hero raised the skill or if he plans to do so before the dungeon visit. Another option consists of overviews of each hero in the group forum. This is easily done with the help of little tools, which are called skill converters. The effects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of a lot &lt;/del&gt;of consumables are collected in the official game forum and can be found here:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To improve the strategy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the group must get to know the effects of all available skills and consumables. Only if a group knows what it is able to do, it can create an effective strategy. A very good way to learn the effects of skills is to browse the skill lists of the classes and races of the group members. If something looks interesting it is important if the hero raised the skill or if he plans to do so before the dungeon visit. Another option consists of overviews of each hero in the group forum. This is easily done with the help of little tools, which are called skill converters. The effects of consumables &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lists &lt;/ins&gt;are collected in the official game forum and can be found here:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://aberon.world-of-dungeons.net/wod/spiel/forum/viewforum.php?id=23049| Ministry of Information]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://aberon.world-of-dungeons.net/wod/spiel/forum/viewforum.php?id=23049| Ministry of Information]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another key to success is activity, which is the most critical variable among all. The ideal situation would be that each member of the group is able to refill the pocket and change &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;config &lt;/del&gt;after each dungeon visit - every 7 hours. Setting up vacation delegation might help to get close to this, but you must be pretty careful when changing dungeons too often.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;important &lt;/ins&gt;key to success is activity, which is the most critical variable among all. The ideal situation would be that each member of the group is able to refill the pocket &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with consumables &lt;/ins&gt;and change &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;settings &lt;/ins&gt;after each dungeon visit - every 7 hours. Setting up vacation delegation might help to get close to this, but you must be pretty careful when changing dungeons too often.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An additional fact to know about a dungeon is what types of enemies you will face there. Be aware of the different types of creatures and attacks that will await you! Some enemies are immune to specific types of damage, others can only be attacked by magic or ranged attacks. All needed information is listed in the dungeon report so try to analyze the attacks and defences as detailed as possible. If you wonder why your group does low damage try to look for a tool tip bound to the damage roll. After moving the mouse over the damage roll, details about the damage calculation will pop up if available.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An additional fact to know about a dungeon is what types of enemies you will face there. Be aware of the different types of creatures and attacks that will await you! Some enemies are immune to specific types of damage, others can only be attacked by magic or ranged attacks. All needed information is listed in the dungeon report, so try to analyze your offense and defense as detailed as possible. If you wonder why your group does low damage, try to look for a tool tip bound to the damage roll. After moving the mouse over the damage roll, details about the damage calculation will pop up if available.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Item drops&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Item drops&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=740&amp;oldid=prev</id>
		<title>Jester: /* Item drops */</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=740&amp;oldid=prev"/>
		<updated>2009-10-11T22:48:25Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Item drops&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:48, 11 October 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Item drops&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Item drops&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In dungeons you can find pretty valuable items, which can be used in the group&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, be sold or be traded&lt;/del&gt;. This process is called &amp;quot;Drop&amp;quot;. The most valuable drops, the uniques, are bound to a specific dungeon, at least in many cases. There are also unique items that have a certain drop rate in a group of dungeons. The usage of the uniques is limited so they can only carried once by a hero or even once in group&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In dungeons you can find pretty valuable items, which can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sold, traded, or &lt;/ins&gt;used in the group. This process is called &amp;quot;Drop&amp;quot;. The most valuable drops, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;called &lt;/ins&gt;the uniques, are bound to a specific dungeon, at least in many cases. There are also unique items that have a certain drop rate in a group of dungeons. The usage of the uniques is limited&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;so they can only carried once by a hero or even once in group&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;got &lt;/del&gt;to know an interesting item you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/del&gt;find out where it drops. Therefore, you can consider this thread in the forum for more information about this issue: [http://aberon.world-of-dungeons.net/wod/spiel/forum/viewtopic.php?id=55181&amp;amp;board=kein| Dungeon Uniques And Where To Find Them]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;to know an interesting item&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should &lt;/ins&gt;find out where it drops. Therefore, you can consider this thread in the forum for more information about this issue: [http://aberon.world-of-dungeons.net/wod/spiel/forum/viewtopic.php?id=55181&amp;amp;board=kein| Dungeon Uniques And Where To Find Them]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general each hero can carry a maximum of 10 items out of a dungeon. If more than 10 items &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were &lt;/del&gt;found &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/del&gt;the hero needs to choose which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;to keep and which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;to leave behind. This maximum also counts for the following dungeon visits, so be careful. Each time you click on your storage after a dungeon the counter is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reset&lt;/del&gt;. If you empty your dungeon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finds &lt;/del&gt;regularly you will only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loose &lt;/del&gt;items if you find more than 10 in one dungeon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;visit&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;each hero can carry a maximum of 10 items out of a dungeon. If more than 10 items &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;found&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the hero needs to choose which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones &lt;/ins&gt;to keep and which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones &lt;/ins&gt;to leave behind. This maximum &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quota &lt;/ins&gt;also counts for the following dungeon visits, so be careful. Each time you click on your storage after a dungeon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run, &lt;/ins&gt;the counter is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resetted&lt;/ins&gt;. If you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don't &lt;/ins&gt;empty your dungeon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loots &lt;/ins&gt;regularly&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;you will only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lose &lt;/ins&gt;items if you find more than 10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items &lt;/ins&gt;in one dungeon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is another maximum of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;60 &lt;/del&gt;items &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when not resetting &lt;/del&gt;the counter. If you reach this border you won't find any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/del&gt;common items until you click on your storage and sort out what you want to leave behind. So it is strongly recommended to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;let this happen. Unique items are still collected and will be put into the Treasure Vault automatically.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is another maximum of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;50 &lt;/ins&gt;items &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if you don't reset &lt;/ins&gt;the counter. If you reach this border&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;you won't find any common items until you click on your storage and sort out what you want to leave behind. So it is strongly recommended &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/ins&gt;to let this happen. Unique items are still collected and will be put into the Treasure Vault automatically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Besides that each &lt;/del&gt;hero has an overall maximum of items he can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possess&lt;/del&gt;. For premium accounts &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;is set to 6000 items and non-premium accounts can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possess &lt;/del&gt;600. Reaching this limit has the same result as the one just described.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each &lt;/ins&gt;hero &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;has an overall maximum of items he can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep&lt;/ins&gt;. For premium accounts&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the limit &lt;/ins&gt;is set to 6000 items and non-premium accounts can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep only up to &lt;/ins&gt;600 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items&lt;/ins&gt;. Reaching this limit has the same result as the one just described.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items can also be a trigger for a specific dungeon. This means they unlock a bonus level or an extra reward if carried while visiting the dungeon. It is always good to read the item description. Hints about triggers might also be found in the official game forum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items can also be a trigger for a specific dungeon. This means they unlock a bonus level or an extra reward if carried while visiting the dungeon. It is always good to read the item description. Hints about triggers might also be found in the official game forum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=739&amp;oldid=prev</id>
		<title>Jester: /* Organizing dungeon visits: the dungeon schedule */</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=739&amp;oldid=prev"/>
		<updated>2009-10-11T22:43:48Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Organizing dungeon visits: the dungeon schedule&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:43, 11 October 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One common strategy behind the dungeon schedule is to have one standard dungeon which is visited all the time. This brings in stability and the group still knows what is up, even if the dungeon schedule isn't updated early enough. This standard dungeon should be constantly replaced by a more challenging one as soon as possible. This means you shouldn't stick too long to the same standard dungeon, especially if you advance in hero level and new dungeons are available.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One common strategy behind the dungeon schedule is to have one standard dungeon which is visited all the time. This brings in stability and the group still knows what is up, even if the dungeon schedule isn't updated early enough. This standard dungeon should be constantly replaced by a more challenging one as soon as possible. This means you shouldn't stick too long to the same standard dungeon, especially if you advance in hero level and new dungeons are available.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Besides this &lt;/del&gt;standard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dungeon &lt;/del&gt;a group should also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try to &lt;/del&gt;visit appointment dungeons, quest dungeons and test new dungeons that are candidates as new standard. Therefore, a group needs to find a good point in time for these dungeons, because some or all heroes need to switch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;config &lt;/del&gt;accordingly. A moment when most of the players can log in before the visit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seems to be &lt;/del&gt;the best. So discuss this topic in your group and don't forget the different time zones. It also helps to write a reminder message to the group some hours before the dungeon visit. That way all know what is up and can adjust the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;configs &lt;/del&gt;early enough.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beside &lt;/ins&gt;standard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dungeons, &lt;/ins&gt;a group should also visit appointment dungeons, quest dungeons and test new dungeons that are candidates as new standard. Therefore, a group needs to find a good point in time for these dungeons, because some or all heroes need to switch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their settings &lt;/ins&gt;accordingly. A moment when most of the players can log in before the visit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/ins&gt;. So discuss this topic in your group and don't forget the different time zones. It also helps to write a reminder message to the group some hours before the dungeon visit. That way all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;group members &lt;/ins&gt;know what is up and can adjust the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;settings &lt;/ins&gt;early enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another helpful thing is that you can set &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;configs &lt;/del&gt;for the following two dungeons. Normally the function &amp;quot;Next Dungeon&amp;quot; in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;config &lt;/del&gt;section only defines which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;config &lt;/del&gt;is temporarily used for the upcoming dungeon. But you can also use &amp;quot;Standard Dungeon&amp;quot; to define which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;config &lt;/del&gt;should be used for the dungeon after the next dungeon. That way you just set the next &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;config &lt;/del&gt;as &amp;quot;Next Dungeon&amp;quot; and the following &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;config &lt;/del&gt;as &amp;quot;Standard Dungeon&amp;quot;. So if you have enough consumables for the next two visits you don't need to log into the game for a longer time. But don't forget to set back the standard dungeon if necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another helpful thing is that you can set &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your settings &lt;/ins&gt;for the following two dungeons. Normally the function &amp;quot;Next Dungeon&amp;quot; in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;settings &lt;/ins&gt;section only defines which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;setting &lt;/ins&gt;is temporarily used for the upcoming dungeon. But you can also use &amp;quot;Standard Dungeon&amp;quot; to define which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;setting &lt;/ins&gt;should be used for the dungeon after the next dungeon. That way you just set the next &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;setting &lt;/ins&gt;as &amp;quot;Next Dungeon&amp;quot; and the following &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;setting &lt;/ins&gt;as &amp;quot;Standard Dungeon&amp;quot;. So if you have enough consumables for the next two visits you don't need to log into the game for a longer time. But don't forget to set back the standard dungeon if necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; &amp;#160;  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Guide to success in dungeons&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Guide to success in dungeons&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=730&amp;oldid=prev</id>
		<title>Jester: Protected &quot;Dungeon Guide&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=730&amp;oldid=prev"/>
		<updated>2009-10-09T05:51:03Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/ency/Dungeon_Guide&quot; title=&quot;Dungeon Guide&quot;&gt;Dungeon Guide&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:51, 9 October 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=685&amp;oldid=prev</id>
		<title>Jester at 22:22, 27 September 2009</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=685&amp;oldid=prev"/>
		<updated>2009-09-27T22:22:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:22, 27 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Guide to dungeon scheduling and strategies =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&lt;/ins&gt;Guide to dungeon scheduling and strategies&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fact that the word &amp;quot;Dungeons&amp;quot; is part of the game title points to their importance in the game. Therefore, the biggest part of the game consists of visiting dungeons and making a group of heroes ready to finish them successfully. A group can find important items in dungeons, which can be an improvement to the group's equipment or can be sold for some extra gold. Another important gain consists of experience points ( [[image:ep.gif]] ) and fame ( [[image:fame_small.gif]] ). The [[image:ep.gif]] are used to raise the heroes' skills and make the heroes stronger so that they are ready for even harder dungeons. Fame is needed as a common requirement for a number of stronger items. More about items and equipment can be found here [[Trading and Selling]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fact that the word &amp;quot;Dungeons&amp;quot; is part of the game title points to their importance in the game. Therefore, the biggest part of the game consists of visiting dungeons and making a group of heroes ready to finish them successfully. A group can find important items in dungeons, which can be an improvement to the group's equipment or can be sold for some extra gold. Another important gain consists of experience points ( [[image:ep.gif]] ) and fame ( [[image:fame_small.gif]] ). The [[image:ep.gif]] are used to raise the heroes' skills and make the heroes stronger so that they are ready for even harder dungeons. Fame is needed as a common requirement for a number of stronger items. More about items and equipment can be found here [[Trading and Selling]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Classification of dungeons ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&lt;/ins&gt;Classification of dungeons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All dungeons can be classified in four main categories: adventure, standard, appointment and quest. Adventures can be seen as small tutorials that are made to show how to play the game and teach basic knowledge about the game. The second type are standard dungeons which are always available, so you can visit them whenever you want and as often as you can each day.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All dungeons can be classified in four main categories: adventure, standard, appointment and quest. Adventures can be seen as small tutorials that are made to show how to play the game and teach basic knowledge about the game. The second type are standard dungeons which are always available, so you can visit them whenever you want and as often as you can each day.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Organizing dungeon visits: the dungeon schedule ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&lt;/ins&gt;Organizing dungeon visits: the dungeon schedule&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good start for planning the dungeon visits is to create a dungeon schedule. Such a schedule lists day of the visit, time of the visit and the name of the dungeon. This way the whole group knows when to attend which dungeon and can set the right settings or organize a vacation delegation early enough. Here is an example of how such a schedule should look like:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good start for planning the dungeon visits is to create a dungeon schedule. Such a schedule lists day of the visit, time of the visit and the name of the dungeon. This way the whole group knows when to attend which dungeon and can set the right settings or organize a vacation delegation early enough. Here is an example of how such a schedule should look like:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Guide to success in dungeons ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&lt;/ins&gt;Guide to success in dungeons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A more advanced group surely wants to know how to master all these challenging dungeons as fast as possible. The most important thing for this goal is the used strategy for the dungeon. If one talks about the dungeon strategy he means the set of configs for each level for each group member. This is just a list that says what skill should be used in pre-round of level xy and which one should be set for the main round action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A more advanced group surely wants to know how to master all these challenging dungeons as fast as possible. The most important thing for this goal is the used strategy for the dungeon. If one talks about the dungeon strategy he means the set of configs for each level for each group member. This is just a list that says what skill should be used in pre-round of level xy and which one should be set for the main round action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Item drops ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&lt;/ins&gt;Item drops&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In dungeons you can find pretty valuable items, which can be used in the group, be sold or be traded. This process is called &amp;quot;Drop&amp;quot;. The most valuable drops, the uniques, are bound to a specific dungeon, at least in many cases. There are also unique items that have a certain drop rate in a group of dungeons. The usage of the uniques is limited so they can only carried once by a hero or even once in group!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In dungeons you can find pretty valuable items, which can be used in the group, be sold or be traded. This process is called &amp;quot;Drop&amp;quot;. The most valuable drops, the uniques, are bound to a specific dungeon, at least in many cases. There are also unique items that have a certain drop rate in a group of dungeons. The usage of the uniques is limited so they can only carried once by a hero or even once in group!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=669&amp;oldid=prev</id>
		<title>Jester: New page: = Guide to dungeon scheduling and strategies =  The fact that the word &quot;Dungeons&quot; is part of the game title points to their importance in the game. Therefore, the biggest part of the game ...</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Dungeon_Guide&amp;diff=669&amp;oldid=prev"/>
		<updated>2009-09-27T15:47:49Z</updated>

		<summary type="html">&lt;p&gt;New page: = Guide to dungeon scheduling and strategies =  The fact that the word &amp;quot;Dungeons&amp;quot; is part of the game title points to their importance in the game. Therefore, the biggest part of the game ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Guide to dungeon scheduling and strategies =&lt;br /&gt;
&lt;br /&gt;
The fact that the word &amp;quot;Dungeons&amp;quot; is part of the game title points to their importance in the game. Therefore, the biggest part of the game consists of visiting dungeons and making a group of heroes ready to finish them successfully. A group can find important items in dungeons, which can be an improvement to the group's equipment or can be sold for some extra gold. Another important gain consists of experience points ( [[image:ep.gif]] ) and fame ( [[image:fame_small.gif]] ). The [[image:ep.gif]] are used to raise the heroes' skills and make the heroes stronger so that they are ready for even harder dungeons. Fame is needed as a common requirement for a number of stronger items. More about items and equipment can be found here [[Trading and Selling]].&lt;br /&gt;
&lt;br /&gt;
A dungeon is normally visited 10 hours after the last visit. It is advisable to shorten this limit to 7 hours as often as possible. To do this, one member of the group needs to click on &amp;quot;explore at...&amp;quot; at the top of the dungeons screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classification of dungeons ==&lt;br /&gt;
&lt;br /&gt;
All dungeons can be classified in four main categories: adventure, standard, appointment and quest. Adventures can be seen as small tutorials that are made to show how to play the game and teach basic knowledge about the game. The second type are standard dungeons which are always available, so you can visit them whenever you want and as often as you can each day.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third category consists of all appointment dungeons, which are only available on specific days. This type of dungeon has a cycle in days which defines when the dungeon will become available again. So an appointment dungeon which was active today, with a cycle of 3, will become active again in three days. Another important fact is that a group can visit those special dungeons only once at the day they are available.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quests have a special status, which creates another category of dungeons. Quests consist of a series of dungeons which may also include different paths with differing dungeons. They are bound to a certain level range at which you need to start and also finish the quest. Groups can always start and continue a quest if it is available at the current level. The chosen quest dungeon will then be visited as next dungeon. But be aware of the fact that quest dungeons can have a limit to the number of visits. So if you fail too often you might end the quest without success. Read the introduction of each quest dungeon carefully to get to know the rules.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A very good overview of all standard and appointment dungeons can be found in the &amp;quot;List of all dungeons&amp;quot; at the library. This list provides some pieces of information about each dungeon. You also have a sort and a search function there. So just look at the list to get to know the cycle of appointment dungeons and the date when they will be next available. Another important thing listed is the level restriction. Every dungeon is bound to a certain level range, just like the quests. You can only visit a dungeon if all heroes are in the requested level range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Organizing dungeon visits: the dungeon schedule ==&lt;br /&gt;
&lt;br /&gt;
A good start for planning the dungeon visits is to create a dungeon schedule. Such a schedule lists day of the visit, time of the visit and the name of the dungeon. This way the whole group knows when to attend which dungeon and can set the right settings or organize a vacation delegation early enough. Here is an example of how such a schedule should look like:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Monday 12. April&lt;br /&gt;
    08:15 The Keilerei Pub&lt;br /&gt;
    15:15 The treasure map (appointment!)&lt;br /&gt;
    22:15 The Keilerei Pub&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;There might also be some tools that help you create such a dungeon schedule. Just check the game forum for known tools.&lt;br /&gt;
&lt;br /&gt;
One common strategy behind the dungeon schedule is to have one standard dungeon which is visited all the time. This brings in stability and the group still knows what is up, even if the dungeon schedule isn't updated early enough. This standard dungeon should be constantly replaced by a more challenging one as soon as possible. This means you shouldn't stick too long to the same standard dungeon, especially if you advance in hero level and new dungeons are available.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides this standard dungeon a group should also try to visit appointment dungeons, quest dungeons and test new dungeons that are candidates as new standard. Therefore, a group needs to find a good point in time for these dungeons, because some or all heroes need to switch config accordingly. A moment when most of the players can log in before the visit seems to be the best. So discuss this topic in your group and don't forget the different time zones. It also helps to write a reminder message to the group some hours before the dungeon visit. That way all know what is up and can adjust the configs early enough.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another helpful thing is that you can set configs for the following two dungeons. Normally the function &amp;quot;Next Dungeon&amp;quot; in the config section only defines which config is temporarily used for the upcoming dungeon. But you can also use &amp;quot;Standard Dungeon&amp;quot; to define which config should be used for the dungeon after the next dungeon. That way you just set the next config as &amp;quot;Next Dungeon&amp;quot; and the following config as &amp;quot;Standard Dungeon&amp;quot;. So if you have enough consumables for the next two visits you don't need to log into the game for a longer time. But don't forget to set back the standard dungeon if necessary.&lt;br /&gt;
&lt;br /&gt;
       &lt;br /&gt;
== Guide to success in dungeons ==&lt;br /&gt;
&lt;br /&gt;
A more advanced group surely wants to know how to master all these challenging dungeons as fast as possible. The most important thing for this goal is the used strategy for the dungeon. If one talks about the dungeon strategy he means the set of configs for each level for each group member. This is just a list that says what skill should be used in pre-round of level xy and which one should be set for the main round action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will also stumble upon the terms &amp;quot;buff&amp;quot; and &amp;quot;debuff&amp;quot; when talking about strategies. A buff is a skill that is used to strengthen one or more heroes. On the other side, a debuff is a skill that weakens one or more enemies. Those two classes of skills are very important in terms of strategies, and the main part of the strategy consists of these skills. Another popular term is &amp;quot;rolls&amp;quot; which is used for attack rolls, defence rolls or initiative rolls. It is compared to a dice roll because the actual value of the roll can diver according to a fixed percentage range and, therefore, a certain part of the result is random.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The positioning of the heroes is also very important. Normally there is one blocker located at the front. He receives most of the hits from the enemies and is supported by the other heroes to push his defences as high as possible. The detailed placement strongly depends on the enemies you face in the dungeon you want to visit. The melee enemies are bound to a fixed order of positions they can attack, whereas ranged or magic attackers can attack every position but might be limited to a few.&lt;br /&gt;
One main rule for hero positioning is that you should position your weakest heroes where they get hit the fewest of all. It is also a good idea to place attackers with high specific defences, for example ranged defence, on a position where this attack type will hit. Another thing to mention is that you should consider the number of heroes at one spot. Most of the support skills are limited in number of targets so placing fewer heroes on one position leads to a better chance to support them all at once. Also separating melee and ranged attackers can lead to a more effective offensive support.&lt;br /&gt;
&lt;br /&gt;
Concerning positioning you should also keep in mind the melee attack modifiers and defence bonuses: [[Combat System - Melee]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most experienced groups define a strategy before the first dungeon visit, based on their former knowledge and older dungeon reports. If you don't have access to this kind of information you should develop the strategy based on your own visits. So constantly improving the levels you fail will lead to a successful visit and a well working strategy. That way you also get a feeling of which skills and consumables are more effective. This also improves the chance of setting up a good standard config for visiting unknown dungeons for the first time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So if you don't have old reports available analyze your former visits. Here are some questions that you should ask yourself while browsing the dungeon reports:&lt;br /&gt;
* why did the group fail?&lt;br /&gt;
* is the positioning right or can more heroes survive on other positions?&lt;br /&gt;
* are there better defensive support skills or better consumables? (&amp;quot;we need to block their attacks better&amp;quot;)&lt;br /&gt;
* are there better offensive support skills or other useful weapons? (&amp;quot;we need to hit them more often&amp;quot;)&lt;br /&gt;
* is the attack order of ranged and magic attacks the best possible? (&amp;quot;we need to hit the right enemies first&amp;quot;)&lt;br /&gt;
* are there more dangerous attacks so that the support should rather focus on them instead of others?&lt;br /&gt;
* is the whole dungeon too dangerous for our current hero level?&lt;br /&gt;
* where can we save consumables? (&amp;quot;are there pushes we don't really need?&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve the strategy the group must get to know the effects of all available skills and consumables. Only if a group knows what it is able to do, it can create an effective strategy. A very good way to learn the effects of skills is to browse the skill lists of the classes and races of the group members. If something looks interesting it is important if the hero raised the skill or if he plans to do so before the dungeon visit. Another option consists of overviews of each hero in the group forum. This is easily done with the help of little tools, which are called skill converters. The effects of a lot of consumables are collected in the official game forum and can be found here:&lt;br /&gt;
[http://aberon.world-of-dungeons.net/wod/spiel/forum/viewforum.php?id=23049| Ministry of Information]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another key to success is activity, which is the most critical variable among all. The ideal situation would be that each member of the group is able to refill the pocket and change config after each dungeon visit - every 7 hours. Setting up vacation delegation might help to get close to this, but you must be pretty careful when changing dungeons too often.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An additional fact to know about a dungeon is what types of enemies you will face there. Be aware of the different types of creatures and attacks that will await you! Some enemies are immune to specific types of damage, others can only be attacked by magic or ranged attacks. All needed information is listed in the dungeon report so try to analyze the attacks and defences as detailed as possible. If you wonder why your group does low damage try to look for a tool tip bound to the damage roll. After moving the mouse over the damage roll, details about the damage calculation will pop up if available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
&lt;br /&gt;
In dungeons you can find pretty valuable items, which can be used in the group, be sold or be traded. This process is called &amp;quot;Drop&amp;quot;. The most valuable drops, the uniques, are bound to a specific dungeon, at least in many cases. There are also unique items that have a certain drop rate in a group of dungeons. The usage of the uniques is limited so they can only carried once by a hero or even once in group!&lt;br /&gt;
So if you got to know an interesting item you must find out where it drops. Therefore, you can consider this thread in the forum for more information about this issue: [http://aberon.world-of-dungeons.net/wod/spiel/forum/viewtopic.php?id=55181&amp;amp;board=kein| Dungeon Uniques And Where To Find Them]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general each hero can carry a maximum of 10 items out of a dungeon. If more than 10 items were found then the hero needs to choose which one to keep and which one to leave behind. This maximum also counts for the following dungeon visits, so be careful. Each time you click on your storage after a dungeon the counter is reset. If you empty your dungeon finds regularly you will only loose items if you find more than 10 in one dungeon visit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is another maximum of 60 items when not resetting the counter. If you reach this border you won't find any more common items until you click on your storage and sort out what you want to leave behind. So it is strongly recommended to not let this happen. Unique items are still collected and will be put into the Treasure Vault automatically.&lt;br /&gt;
Besides that each hero has an overall maximum of items he can possess. For premium accounts it is set to 6000 items and non-premium accounts can possess 600. Reaching this limit has the same result as the one just described.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items can also be a trigger for a specific dungeon. This means they unlock a bonus level or an extra reward if carried while visiting the dungeon. It is always good to read the item description. Hints about triggers might also be found in the official game forum.&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
		
	</entry>
</feed>