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	<id>http://world-of-dungeons.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Damage_sensitivity</id>
	<title>Damage sensitivity - Revision history</title>
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	<updated>2026-04-13T18:52:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Damage_sensitivity&amp;diff=2225&amp;oldid=prev</id>
		<title>Designdyo at 16:52, 25 February 2026</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Damage_sensitivity&amp;diff=2225&amp;oldid=prev"/>
		<updated>2026-02-25T16:52:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:52, 25 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * An oil lamp reacts sensitively to fire and would likely have a vulnerability of 1000% to fire damage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * An oil lamp reacts sensitively to fire and would likely have a vulnerability of 1000% to fire damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * A massive barred door is difficult to damage with piercing weapons, so a vulnerability of 50% would be conceivable&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * A massive barred door is difficult to damage with piercing weapons, so a vulnerability of 50% would be conceivable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Example based on the item &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chiruma's Sign&lt;/del&gt;&amp;quot;:'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Example based on the item &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chirumas medallion&lt;/ins&gt;&amp;quot;:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Normally, a hero (and most monsters) is immune to holy damage, thus having 0% vulnerability to holy damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Normally, a hero (and most monsters) is immune to holy damage, thus having 0% vulnerability to holy damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chiruma's Sign&lt;/del&gt;'' is intended to ensure that a vulnerability to holy damage is created.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chirumas medallion&lt;/ins&gt;'' is intended to ensure that a vulnerability to holy damage is created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To achieve this, the item possesses a bonus of +150.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To achieve this, the item possesses a bonus of +150.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This means that for the hero, 0% is calculated first, then 150 is added to the vulnerability, resulting in 150. A vulnerability of 150 means that one reacts sensitively to this damage type. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This means that for the hero, 0% is calculated first, then 150 is added to the vulnerability, resulting in 150. A vulnerability of 150 means that one reacts sensitively to this damage type. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero with ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chiruma's Sign&lt;/del&gt;'' is affected by holy damage, the damage result is multiplied by 1.5. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero with ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chirumas medaillon&lt;/ins&gt;'' is affected by holy damage, the damage result is multiplied by 1.5. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, if the hero would normally receive 10 points, they receive 15 points of damage in the above example.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, if the hero would normally receive 10 points, they receive 15 points of damage in the above example.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chiruma's Sign&lt;/del&gt;'' should therefore be used with caution.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chirumas medaillon&lt;/ins&gt;'' should therefore be used with caution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Calculation Example'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Calculation Example'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If your opponent has a vulnerability of 110% to fire damage, and you use a skill that causes +25% vulnerability on the opponent, the new vulnerability is 137%:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If your opponent has a vulnerability of 110% to fire damage, and you use a skill that causes +25% vulnerability on the opponent, the new vulnerability is 137%:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''negative:'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''negative:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chiruma's Sign&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chirumas medaillom&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * Gummy Gloves&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * Gummy Gloves&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * ZapZap Stone&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; * ZapZap Stone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Designdyo</name></author>
		
	</entry>
	<entry>
		<id>http://world-of-dungeons.net/wiki/index.php?title=Damage_sensitivity&amp;diff=2224&amp;oldid=prev</id>
		<title>Designdyo: Created page with &quot; {{Forenlink|[wiki: Vulnerability]}} ==Explanation== '''Vulnerabilities''' change the Damage dealt to a target or enable damage to be dealt in the first place.  Classic ex...&quot;</title>
		<link rel="alternate" type="text/html" href="http://world-of-dungeons.net/wiki/index.php?title=Damage_sensitivity&amp;diff=2224&amp;oldid=prev"/>
		<updated>2026-02-25T16:44:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; {{Forenlink|[wiki: Vulnerability]}} ==Explanation== &amp;#039;&amp;#039;&amp;#039;Vulnerabilities&amp;#039;&amp;#039;&amp;#039; change the &lt;a href=&quot;/wiki/index.php?title=Damage&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Damage (page does not exist)&quot;&gt;Damage&lt;/a&gt; dealt to a target or enable damage to be dealt in the first place.  Classic ex...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{Forenlink|[wiki: Vulnerability]}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
'''Vulnerabilities''' change the [[Damage]] dealt to a target or enable damage to be dealt in the first place.&lt;br /&gt;
&lt;br /&gt;
Classic examples include:&lt;br /&gt;
&lt;br /&gt;
 * A tree is vulnerable to fire&lt;br /&gt;
 * Skeletons are vulnerable to holy damage&lt;br /&gt;
Every point of damage dealt has a specific value, modified by the hero's skills, the victim's armor, etc.&lt;br /&gt;
&lt;br /&gt;
This value is then modified by the vulnerability to the damage type(s) before being calculated against [[Hitpoints]].&lt;br /&gt;
&lt;br /&gt;
Normally, this vulnerability is 100. The damage is then applied 1:1.&lt;br /&gt;
&lt;br /&gt;
If an opponent receives less or more damage due to vulnerabilities during combat, this is displayed in the combat report on the right next to the damage.&lt;br /&gt;
==Examples==&lt;br /&gt;
'''Example values:'''&lt;br /&gt;
 * If the vulnerability is 0%, you are immune to the damage type&lt;br /&gt;
 * If the vulnerability is 100 (which is the normal case), you receive the damage dealt&lt;br /&gt;
 * If the vulnerability is 150, you receive 1.5x as much damage&lt;br /&gt;
'''Example situations:'''&lt;br /&gt;
 * For example, a hero has 100 vulnerability to bludgeoning, slashing, and piercing damage (meaning they take damage normally)&lt;br /&gt;
 * A hero is immune to holy damage, as they normally always have a vulnerability of 0%&lt;br /&gt;
 * An oil lamp reacts sensitively to fire and would likely have a vulnerability of 1000% to fire damage&lt;br /&gt;
 * A massive barred door is difficult to damage with piercing weapons, so a vulnerability of 50% would be conceivable&lt;br /&gt;
'''Example based on the item &amp;quot;Chiruma's Sign&amp;quot;:'''&lt;br /&gt;
Normally, a hero (and most monsters) is immune to holy damage, thus having 0% vulnerability to holy damage.&lt;br /&gt;
''Chiruma's Sign'' is intended to ensure that a vulnerability to holy damage is created.&lt;br /&gt;
To achieve this, the item possesses a bonus of +150.&lt;br /&gt;
This means that for the hero, 0% is calculated first, then 150 is added to the vulnerability, resulting in 150. A vulnerability of 150 means that one reacts sensitively to this damage type. &lt;br /&gt;
&lt;br /&gt;
If a hero with ''Chiruma's Sign'' is affected by holy damage, the damage result is multiplied by 1.5. &lt;br /&gt;
&lt;br /&gt;
So, if the hero would normally receive 10 points, they receive 15 points of damage in the above example.&lt;br /&gt;
&lt;br /&gt;
''Chiruma's Sign'' should therefore be used with caution.&lt;br /&gt;
'''Calculation Example'''&lt;br /&gt;
If your opponent has a vulnerability of 110% to fire damage, and you use a skill that causes +25% vulnerability on the opponent, the new vulnerability is 137%:&lt;br /&gt;
&lt;br /&gt;
110 x 1.25 = 137.5 (rounded down) --&amp;gt; 137 is applied as 137% vulnerability in the game.&lt;br /&gt;
'''Caution:'''&lt;br /&gt;
The general distinction between fixed bonuses (+10) and percentage bonuses (+10%) applies here as well.&lt;br /&gt;
&lt;br /&gt;
A hero with two items giving -5% to fire damage vulnerability and one item giving -10 to vulnerability receives:&lt;br /&gt;
100 (normal vulnerability) * 0.95 (Item 1) * 0.95 (Item 2) - 10 (Item 3) = &lt;br /&gt;
&lt;br /&gt;
90.25 - 10 = 80.25&lt;br /&gt;
==Influencing Vulnerabilities==&lt;br /&gt;
===through Skills===&lt;br /&gt;
 * Pain Resistance of the [[Hero Class - Gladiator|Gladiator]]&lt;br /&gt;
 * Various skills of the [[Hero Class - Monk|Monk]]&lt;br /&gt;
===through Items===&lt;br /&gt;
'''negative:'''&lt;br /&gt;
&lt;br /&gt;
 * Chiruma's Sign&lt;br /&gt;
 * Gummy Gloves&lt;br /&gt;
 * ZapZap Stone&lt;br /&gt;
'''negative &amp;amp; positive:'''&lt;br /&gt;
&lt;br /&gt;
 * Vinuris, the Emberblade&lt;br /&gt;
{{Navi-MyHeroes}}&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Designdyo</name></author>
		
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